Esta pagina expone la configuracion efectiva de todos los parametros contenidos en los ficheros de /root/rAthena/conf/battle. Se muestran los valores activos, si proceden del base o de un override y la descripcion tecnica visible de cada parametro sin ayudas flotantes.
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Enable Baseatk enable_baseatk |
0x9
|
Base rAthena |
Who should have a baseatk value (makes str affect damage)? (Note 3) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0x9. Valor activo: 0x9. |
| Enable Baseatk Renewal enable_baseatk_renewal |
0x29F
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0x29F. Valor activo: 0x29F. |
| Enable Perfect Flee enable_perfect_flee |
1
|
Base rAthena |
Who can have perfect flee? (Note 3) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 1. Valor activo: 1. |
| Enable Critical enable_critical |
17
|
Base rAthena |
Who can have critical attacks? (Note 3) (Note that there are some skills that always do critical hit regardless of this) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 17. Valor activo: 17. |
| Mob Critical Rate mob_critical_rate |
100
|
Base rAthena |
Critical adjustment rate for non-players (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Critical Rate critical_rate |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Attack Walk Delay attack_walk_delay |
0
|
Base rAthena |
Which unit types should get a walk delay from normal attacks? (Note 3) The delay is equal to the 'attack animation' (amotion). The client already blocks sending movement requests during this time, so for client-controlled characters this setting is mainly a safety mechanism against client edits. Monsters are usually unaffected by this as their AI is inactive during their attack animation unless you customize their AI (see monster_ai 0x2000 in monster.conf) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Relacionado con: monster_ai. Valor base: 0. Valor activo: 0. |
| Damage Walk Delay damage_walk_delay |
0
|
Base rAthena |
Use legacy walk delay when damaged system? (Note 3) Officially, when getting hit, you just get stopped on the nearest cell center. The walk delay only affects the time a monster reacts to the damage in this case. The legacy system prevents move commands for the walk delay duration completely, but it only applies if the target was previously able to move for at least the delay duration. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0. Valor activo: 0. |
| Pc Damage Walk Delay Rate pc_damage_walk_delay_rate |
20
|
Base rAthena |
Move-delay adjustment after being hit. (Note 2) The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. For monsters, this delay also determines how long it takes until they react to an attacker. Nota 2: Value is in percents (100 means 100%) Valor base: 20. Valor activo: 20. |
| Damage Walk Delay Rate damage_walk_delay_rate |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Multihit Delay multihit_delay |
200
|
Base rAthena |
Move-delay adjustment for multi-hitting attacks. When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. Please note that skills that deal more than 10 hits are only considered as 2-hit-skills. This delay is also added to the time a monster waits until it reacts to an attacker. Official: 200 Legacy Athena: 80 Valor base: 200. Valor activo: 200. |
| Player Damage Delay Rate player_damage_delay_rate |
100
|
Base rAthena |
Damaged delay rate for players (Note 2) This affects the damage delay that is sent to the client and is the base value for the walk delay. Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Infinite Endure infinite_endure |
0
|
Base rAthena |
Always have endure? (Note 3) The unit types defined here cannot be stopped by damage. Please note that criticals can't be displayed on targets with endure due to a client limitation. That means this setting makes it impossible to display critical hits on these unit types. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0. Valor activo: 0. |
| Undead Detect Type undead_detect_type |
0
|
Base rAthena |
Should race or element be used to consider someone undead? 0 = element undead; race is still immune to freeze and stone (official) 1 = race undead 2 = both (either one works) 3 = element undead; race can be frozen and petrified (legacy athena) Valor base: 0. Valor activo: 0. |
| Attribute Recover attribute_recover |
no
|
Base rAthena |
Does HP recover if hit by an attribute that's same as your own? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Min Hitrate min_hitrate |
5
|
Base rAthena |
What is the minimum and maximum hitrate of normal attacks? Valor base: 5. Valor activo: 5. |
| Max Hitrate max_hitrate |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Agi Penalty Type agi_penalty_type |
1
|
Base rAthena |
Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player 0 = no penalty is applied 1 = agi_penalty_num is reduced from FLEE as a % 2 = agi_penalty_num is reduced from FLEE as an exact amount Relacionado con: agi_penalty_count, agi_penalty_num. Valor base: 1. Valor activo: 1. |
| Agi Penalty Target agi_penalty_target |
1
|
Base rAthena |
When agi penalty is enabled, to whom it should apply to? (Note 3) By default, only players get the penalty. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 1. Valor activo: 1. |
| Agi Penalty Count agi_penalty_count |
3
|
Base rAthena |
Amount of enemies required to be targetting player before FLEE begins to be penalized Valor base: 3. Valor activo: 3. |
| Agi Penalty Num agi_penalty_num |
10
|
Base rAthena |
Amount of FLEE penalized per each attacking monster more than agi_penalty_count Relacionado con: agi_penalty_count. Valor base: 10. Valor activo: 10. |
| Vit Penalty Type vit_penalty_type |
1
|
Base rAthena |
Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player 0 = no penalty is applied 1 = vit_penalty_num is reduced from DEF as a % 2 = vit_penalty_num is reduced from DEF as an exact amount Relacionado con: vit_penalty_count, vit_penalty_num. Valor base: 1. Valor activo: 1. |
| Vit Penalty Target vit_penalty_target |
1
|
Base rAthena |
When vit penalty is enabled, to whom it should apply to? (Note 3) By default, only players get the penalty. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 1. Valor activo: 1. |
| Vit Penalty Count vit_penalty_count |
3
|
Base rAthena |
Amount of enemies required to be targetting player before defense begins to be penalized Valor base: 3. Valor activo: 3. |
| Vit Penalty Num vit_penalty_num |
5
|
Base rAthena |
Amount of VIT defense penalized per each attacking monster more than vit_penalty_count Relacionado con: vit_penalty_count. Valor base: 5. Valor activo: 5. |
| Weapon Defense Type weapon_defense_type |
0
|
Base rAthena |
Use alternate method of DEF calculation for physical attacks. With 0, disabled (use normal def% reduction with further def2 reduction) At 1 or more defense is subtraction of (DEF * value). eg: 10 + 50 def becomes 0 + (10*type + 50) Valor base: 0. Valor activo: 0. |
| Magic Defense Type magic_defense_type |
0
|
Base rAthena |
MDEF‚ same as above. (MDEF * value) Valor base: 0. Valor activo: 0. |
| Attack Direction Change attack_direction_change |
0
|
Base rAthena |
Change attacker's direction to face opponent on every attack? (Note 3) NOTE: On official servers knockback of some skills like Firewall is always based on the last direction walked. Even when attacking in a completely different direction, the knockback direction won't change, so e.g. if you walk north and then attack an enemy to the south you will still be knocked back to the south by Firewall. Immobile monsters will always be knocked back to the south as their default direction is north. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0. Valor activo: 0. |
| Attack Attr None attack_attr_none |
14
|
Base rAthena |
For those who is set, their innate attack element is "not elemental" (100% versus on all defense-elements) (Note 3) NOTE: This is the setting that makes it so non-players can hit for full damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 14. Valor activo: 14. |
| Equip Natural Break Rate equip_natural_break_rate |
0
|
Base rAthena |
Rate at which equipment can break (base rate before it's modified by any skills) 1 = 0.01% chance. Default for official servers: 0 Valor base: 0. Valor activo: 0. |
| Equip Self Break Rate equip_self_break_rate |
100
|
Base rAthena |
Overall rate of which your own equipment can break. (Note 2) This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's weapon will be broken. Nota 2: Value is in percents (100 means 100%) Relacionado con: equip_natural_break_rate. Valor base: 100. Valor activo: 100. |
| Equip Skill Break Rate equip_skill_break_rate |
100
|
Base rAthena |
Overall rate at which you can break target's equipment. (Note 2) This affects the behaviour of skills like acid terror and meltdown Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Delay Battle Damage delay_battle_damage |
yes
|
Base rAthena |
Should damage have a delay before it is applied? (Note 1) Some skills might not have a delay by default regardless of this setting. The official setting is yes, even thought it degrades performance a bit. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Synchronize Damage synchronize_damage |
no
|
Base rAthena |
Should the damage timing be synchronized between the client and server? (Note 1) This is not official behavior, but it should remove the position lag after being hit by a monster. This setting only affects normal monster attacks and takes priority over "delay_battle_damage". Many skills show their damage immediately, so setting "delay_battle_damage" to "no" at the same time might improve the experience further, but will not work for all skills. Tired of Dark Illusion hitting you 5 seconds too late? Then turn this on. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Relacionado con: delay_battle_damage. Valor base: no. Valor activo: no. |
| Arrow Decrement arrow_decrement |
1
|
Base rAthena |
Are arrows/ammo consumed when used on a bow/gun? 0 = No 1 = Yes 2 = Yes even for skills that do not specify arrow consumption when said skill is weapon-based and used with ranged weapons (auto-guesses which skills should consume ammo when it's acquired via a card or plagiarize) Valor base: 1. Valor activo: 1. |
| Ammo Unequip ammo_unequip |
yes
|
Base rAthena |
Should ammo be unequipped when unequipping a weapon? Official behavior is "yes". Valor base: yes. Valor activo: yes. |
| Ammo Check Weapon ammo_check_weapon |
yes
|
Base rAthena |
Should a suitable weapon be equipped when equipping ammo? Official behavior is "yes". Valor base: yes. Valor activo: yes. |
| Autospell Check Range autospell_check_range |
no
|
Base rAthena |
Should the item script bonus 'Autospell' check for range/obstacles before casting? Official behavior is "no", setting this to "yes" will make skills use their defined range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. This setting also affects autospellwhenhit. Valor base: no. Valor activo: no. |
| Knockback Left knockback_left |
yes
|
Base rAthena |
If both the attacker and the target are on the same tile, should the target be knocked back to the left? Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. Valor base: yes. Valor activo: yes. |
| Warg Can Falcon warg_can_falcon |
no
|
Base rAthena |
Can players use Falcons and Wargs at the same time? (Note 1) This is not allowed on official servers. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Snap Dodge snap_dodge |
no
|
Base rAthena |
Should the target be able of dodging damage by snapping away to the edge of the screen? Official behavior is "no" Valor base: no. Valor activo: no. |
| Break Mob Equip break_mob_equip |
no
|
Base rAthena |
Grant player skills/items the ability to "break" non-player equipment. (Note 1) This will effectively apply the strip equip effect to the non-player target. NOTE: WS_MELTDOWN is exempt from this check when disabled. Official: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Bg Short Attack Damage Rate bg_short_attack_damage_rate |
80
|
Base rAthena |
Melee damage adjustments (non skills) for Battleground maps (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 80. |
| Bg Long Attack Damage Rate bg_long_attack_damage_rate |
80
|
Base rAthena |
Ranged damage adjustments (non skills) for Battleground maps (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 80. |
| Bg Weapon Attack Damage Rate bg_weapon_attack_damage_rate |
60
|
Base rAthena |
Weapon skills damage adjustments for Battleground maps (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 60. |
| Bg Magic Attack Damage Rate bg_magic_attack_damage_rate |
60
|
Base rAthena |
Magic skills damage adjustments for Battleground maps (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 60. |
| Bg Misc Attack Damage Rate bg_misc_attack_damage_rate |
60
|
Base rAthena |
Misc skills damage adjustments for Battleground maps (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 60. |
| Bg Flee Penalty bg_flee_penalty |
20
|
Base rAthena |
Flee penalty on BG grounds. NOTE: It's %, not absolute, so 20 is -20% of your total flee Valor base: 20. Valor activo: 20. |
| Bg Update Interval bg_update_interval |
1000
|
Base rAthena |
Interval before updating the bg-member map mini-dots (milliseconds) Valor base: 1000. Valor activo: 1000. |
| Bgqueue Nowarp Mapflag bgqueue_nowarp_mapflag |
no
|
Base rAthena |
Before a player is warped into a Battleground from the Battleground Queue, check to see if the player's current map has MF_NOWARP. Valor base: no. Valor activo: no. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Min Chat Delay min_chat_delay |
0
|
Base rAthena |
Minimum delay between whisper/global/party/guild messages (in ms) Messages that break this threshold are silently omitted. Valor base: 0. Valor activo: 0. |
| Min Hair Style min_hair_style |
0
|
Base rAthena |
Valid range of dyes and styles on the client. Valor base: 0. Valor activo: 0. |
| Max Hair Style max_hair_style |
42
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 42. Valor activo: 42. |
| Min Hair Color min_hair_color |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| Max Hair Color max_hair_color |
8
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 8. Valor activo: 8. |
| Min Cloth Color min_cloth_color |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| Max Cloth Color max_cloth_color |
7
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 7. Valor activo: 7. |
| Hide Woe Damage hide_woe_damage |
no
|
Base rAthena |
When set to yes, the damage field in packets sent from woe maps will be set to -1, making it impossible for GMs, Bots and Hexed clients to know the actual damage caused by attacks. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Pet Hair Style pet_hair_style |
100
|
Base rAthena |
"hair style" number that identifies pet. NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. This value is always higher than the max hair-style available in said client. Known values to work (all 2005 clients): older sakexes: 20 sakexe 0614: 24 sakexe 0628 (and later): 100 Valor base: 100. Valor activo: 100. |
| Area Size area_size |
18
|
Base rAthena |
Visible area size (how many squares away from a player they can see) Valor base: 18. Valor activo: 18. |
| Max Walk Path max_walk_path |
17
|
Base rAthena |
Maximum walk path (how many cells a player can walk going to cursor) Valor base: 17. Valor activo: 17. |
| Max Lv max_lv |
99
|
Base rAthena |
Maximum allowed 'level' value that can be sent in unit packets. Use together with the aura_lv setting to tell when exactly to show the aura. NOTE: You also need to adjust the client if you want this to work. NOTE: Default is 99. Values above 127 will probably behave incorrectly. NOTE: If you don't know what this does, don't change it!!! Relacionado con: aura_lv. Valor base: 99. Valor activo: 99. |
| Aura Lv aura_lv |
99
|
Base rAthena |
Level required to display an aura. NOTE: This assumes that sending max_lv to the client will display the aura. NOTE: aura_lv must not be less than max_lv. Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, and only characters with level 150 or more will be reported as having level 99 and show an aura. Relacionado con: max_lv. Valor base: 99. Valor activo: 99. |
| Client Limit Unit Lv client_limit_unit_lv |
0
|
Base rAthena |
Units types affected by max_lv and aura_lv settings. (Note 3) Note: If an unit type, which normally does not show an aura, is set it will obtain an aura when it meets the level requirement. Default: 0 (none) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Relacionado con: max_lv, aura_lv. Valor base: 0. Valor activo: 0. |
| Wedding Modifydisplay wedding_modifydisplay |
no
|
Base rAthena |
Will tuxedo and wedding dresses be shown when worn? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Save Clothcolor save_clothcolor |
yes
|
Base rAthena |
Save Clothes color. (This will degrade performance) (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Save Body Style save_body_style |
yes
|
Base rAthena |
Save body styles. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Wedding Ignorepalette wedding_ignorepalette |
no
|
Base rAthena |
Do not display cloth colors for the wedding class? Note: Both save_clothcolor and wedding_modifydisplay have to be enabled for this option to take effect. Set this to yes if your cloth palettes pack doesn't has wedding palettes (or has less than the other jobs) Relacionado con: wedding_modifydisplay, save_clothcolor. Valor base: no. Valor activo: no. |
| Xmas Ignorepalette xmas_ignorepalette |
no
|
Base rAthena |
Do not display cloth colors for the Xmas costume? Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Summer Ignorepalette summer_ignorepalette |
no
|
Base rAthena |
Do not display cloth colors for the Summer costume? Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Hanbok Ignorepalette hanbok_ignorepalette |
no
|
Base rAthena |
Do not display cloth colors for the Hanbok costume? Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Oktoberfest Ignorepalette oktoberfest_ignorepalette |
no
|
Base rAthena |
Do not display cloth colors for the Oktoberfest costume? Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Motd Type motd_type |
0
|
Base rAthena |
Set this to 1 if your clients have langtype problems and can't display motd properly Valor base: 0. Valor activo: 0. |
| Display Version display_version |
no
|
Override web |
Show rAthena version to users when the login? Valor base: yes. Valor activo: no. |
| Display Hallucination display_hallucination |
yes
|
Base rAthena |
When affected with the "Hallucination" status effect, send the effect to client? (Note 1) NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Display Status Timers display_status_timers |
yes
|
Base rAthena |
Set this to 1 if your client supports status change timers and you want to use them Clients from 2009 onward support this Valor base: yes. Valor activo: yes. |
| Client Reshuffle Dice client_reshuffle_dice |
yes
|
Base rAthena |
Randomizes the dice emoticon server-side, to prevent clients from forging packets for the desired number. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Client Sort Storage client_sort_storage |
no
|
Base rAthena |
Sorts the cart, guild storage, inventory and storage before it is sent to the client. (Note 1) Official servers do not sort them. NOTE: Enabling this option degrades performance. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Update Enemy Position update_enemy_position |
yes
|
Base rAthena |
Update enemy position while in invisible state? (Note 1) NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect. So that will help client handling WPE - Maya Purple Hack stuff. But it will screw 'the game animation display' while players in invisible state. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Spawn Direction spawn_direction |
no
|
Base rAthena |
When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped? Official: Disabled, players always face North. Valor base: no. Valor activo: no. |
| Mvp Exp Reward Message mvp_exp_reward_message |
no
|
Base rAthena |
Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1) kRO removed the packet and this re-enables the message. Official: Disabled. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Ping Timer Inverval ping_timer_inverval |
30
|
Base rAthena |
Send ping timer Interval in seconds for each timer invoke. Valor base: 30. Valor activo: 30. |
| Ping Time ping_time |
20
|
Base rAthena |
Send packets timeout in seconds before ping packet can be sent. Valor base: 20. Valor activo: 20. |
| Show Skill Scale show_skill_scale |
yes
|
Base rAthena |
Show skill scale for clients 2015-12-23 and newer? (Note 1) Official: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Drop Connection On Quit drop_connection_on_quit |
no
|
Base rAthena |
Should the connection be dropped on server side after a player disconnection request was received? (Note 1) Note: Enabling this is known to cause problems on clients that make use of REST API calls. Official: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Macro Detection Retry macro_detection_retry |
3
|
Base rAthena |
Macro Detector retries Number of times someone can fail the macro detection before being banned. Official: 3 (minimum: 1) Valor base: 3. Valor activo: 3. |
| Macro Detection Timeout macro_detection_timeout |
60000
|
Base rAthena |
Macro Detector timeout Amount of time in milliseconds before the macro detection will fail and the user will be banned. Official: 60000 Valor base: 60000. Valor activo: 60000. |
| Macro Detection Punishment macro_detection_punishment |
0
|
Base rAthena |
Macro Detector punishment type 0 - Ban 1 - Jail Official: 0 Valor base: 0. Valor activo: 0. |
| Macro Detection Punishment Time macro_detection_punishment_time |
0
|
Base rAthena |
Macro Detector punishment duration Amount of time in minutes that the punishment type is active for. Use 0 for infinite. Official: 0 Valor base: 0. Valor activo: 0. |
| Macrochecker Delay macrochecker_delay |
600000
|
Base rAthena |
Macrochecker delay (per map) Set to 0 to disable Valor base: 600000. Valor activo: 600000. |
| Hide Cloaked Units hide_cloaked_units |
0
|
Base rAthena |
Hide cloaked units when entering view range? (Note 3) Default (Official): 0 Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 0. Valor activo: 0. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Item Auto Get item_auto_get |
no
|
Base rAthena |
If an item is dropped, does it go straight into the user's inventory? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Flooritem Lifetime flooritem_lifetime |
60000
|
Base rAthena |
How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) Valor base: 60000. Valor activo: 60000. |
| First Attack Loot Bonus first_attack_loot_bonus |
30
|
Base rAthena |
Bonus to loot priority for first attacker (Note 2) The first player in the damage log of a monster that is alive and on the same map gains a loot priority bonus Officially 30% of the total damage to a monster is added to this player's damage when calculating loot priority If you set this to 0, then loot priority will be solely calculated based on most damage dealt If you set this to 100 (max), then the first player in the damage log will always get first loot priority Loot priority determines how early a player can loot an item (see settings below) Nota 2: Value is in percents (100 means 100%) Valor base: 30. Valor activo: 30. |
| Mvp To Loot Priority mvp_to_loot_priority |
no
|
Base rAthena |
Should MVP go to the player with loot priority? (Note 1) Officially MVP goes to the player who has the highest value for [damage dealt]+[damage tanked] on the MVP. Enable this if you want MVP to instead go to the player who has first loot priority (legacy athena behavior). Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Item First Get Time item_first_get_time |
3000
|
Base rAthena |
Grace time during which only the player who did the most damage to a monster can get the item (in milliseconds) Valor base: 3000. Valor activo: 3000. |
| Item Second Get Time item_second_get_time |
2000
|
Base rAthena |
Grace time during which only the first and second player who did the most damage to a monster can get the item (in milliseconds) (Takes effect after item_first_get_time elapses) Relacionado con: item_first_get_time. Valor base: 2000. Valor activo: 2000. |
| Item Third Get Time item_third_get_time |
2000
|
Base rAthena |
Grace time during which only the first, second and third player who did the most damage to a monster can get the item (in milliseconds) (Takes effect after the item_second_get_time elapses) Relacionado con: item_second_get_time. Valor base: 2000. Valor activo: 2000. |
| Mvp Item First Get Time mvp_item_first_get_time |
10000
|
Base rAthena |
Grace time during which only the player who did the most damage to a boss can get the item (in milliseconds) Also applies to MVP reward items, when the Most Valuable Player can't get the prize item and it drops on the ground Valor base: 10000. Valor activo: 10000. |
| Mvp Item Second Get Time mvp_item_second_get_time |
10000
|
Base rAthena |
Grace time during which only the first and second player who did the most damage to a boss can get the item (in milliseconds) Also applies to MVP reward items, when first and second MVP can't get the prize item and it drops on the ground (Takes effect after mvp_item_first_get_time elapses) Relacionado con: mvp_item_first_get_time. Valor base: 10000. Valor activo: 10000. |
| Mvp Item Third Get Time mvp_item_third_get_time |
2000
|
Base rAthena |
Grace time during which only the first, second and third player who did the most damage to a boss can get the item (in milliseconds) Also applies to MVP reward items, when first, second and third MVP can't get the prize item and it drops on the ground (Takes effect after mvp_item_second_get_time elapses) Relacionado con: mvp_item_second_get_time. Valor base: 2000. Valor activo: 2000. |
| Item Rate Common item_rate_common |
100
|
Base rAthena |
The rate the common items are dropped (Items that are in the ETC tab, besides card) Valor base: 100. Valor activo: 100. |
| Item Rate Common Boss item_rate_common_boss |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Rate Common Mvp item_rate_common_mvp |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Drop Common Min item_drop_common_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Common Max item_drop_common_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Rate Heal item_rate_heal |
100
|
Base rAthena |
The rate healing items are dropped (items that restore HP or SP) Valor base: 100. Valor activo: 100. |
| Item Rate Heal Boss item_rate_heal_boss |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Rate Heal Mvp item_rate_heal_mvp |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Drop Heal Min item_drop_heal_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Heal Max item_drop_heal_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Rate Use item_rate_use |
100
|
Base rAthena |
The rate at which usable items (in the item tab) other then healing items are dropped. Valor base: 100. Valor activo: 100. |
| Item Rate Use Boss item_rate_use_boss |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Rate Use Mvp item_rate_use_mvp |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Drop Use Min item_drop_use_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Use Max item_drop_use_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Rate Equip item_rate_equip |
100
|
Base rAthena |
The rate at which equipment is dropped. Valor base: 100. Valor activo: 100. |
| Item Rate Equip Boss item_rate_equip_boss |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Rate Equip Mvp item_rate_equip_mvp |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Drop Equip Min item_drop_equip_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Equip Max item_drop_equip_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Rate Card item_rate_card |
100
|
Base rAthena |
The rate at which cards are dropped Valor base: 100. Valor activo: 100. |
| Item Rate Card Boss item_rate_card_boss |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Rate Card Mvp item_rate_card_mvp |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Item Drop Card Min item_drop_card_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Card Max item_drop_card_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Rate Mvp item_rate_mvp |
100
|
Base rAthena |
The rate adjustment for the MVP items that the MVP gets directly in their inventory Mode: 0 - official order, 1 - random order, 2 - all items Valor base: 100. Valor activo: 100. |
| Item Drop Mvp Min item_drop_mvp_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Mvp Max item_drop_mvp_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Drop Mvp Mode item_drop_mvp_mode |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| Item Rate Adddrop item_rate_adddrop |
100
|
Base rAthena |
The rate adjustment for equip-granted item drops. Valor base: 100. Valor activo: 100. |
| Item Drop Add Min item_drop_add_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Add Max item_drop_add_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Group Rate item_group_rate |
100
|
Base rAthena |
The rate adjustment for items inside of equip-granted item group drops. This is used by Ore Discovery and items such as Gaia Sword, Jewel Sword, Blazzer Card, Tengu Card and Dokkaebi Horn. Valor base: 100. Valor activo: 100. |
| Item Group Drop Min item_group_drop_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Group Drop Max item_group_drop_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Rate Treasure item_rate_treasure |
100
|
Base rAthena |
Rate adjustment for Treasure Box drops (these override all other modifiers) Valor base: 100. Valor activo: 100. |
| Item Drop Treasure Min item_drop_treasure_min |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Item Drop Treasure Max item_drop_treasure_max |
10000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10000. Valor activo: 10000. |
| Item Logarithmic Drops item_logarithmic_drops |
no
|
Base rAthena |
Use logarithmic drops? (Note 1) Logarithmic drops scale drop rates in a non-linear fashion using the equation Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: Y: Original Drop Rate X: Rate drop modifier (eg: item_rate_equip) X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -----+--------------------------------------------------------------- 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% 50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% Nota 1: Value is a config switch (on/off, yes/no or 1/0) Relacionado con: item_rate_equip. Valor base: no. Valor activo: no. |
| Drop Rate0item drop_rate0item |
no
|
Base rAthena |
Can the monster's drop rate become 0? (Note 1) Default: no (as in official servers). Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Drop Rateincrease drop_rateincrease |
no
|
Base rAthena |
Increase item drop rate +0.01%? (Note 1) On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%. NOTE: This is viewed as a bug to rAthena. Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Drops By Luk drops_by_luk |
0
|
Base rAthena |
Makes your LUK value affect drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). Valor base: 0. Valor activo: 0. |
| Drops By Luk2 drops_by_luk2 |
0
|
Base rAthena |
Makes your LUK value affect drop rates on a relative basis. Setting to 100 means each luk adds 1% chance to find items (So at 100 luk, everything will have double chance of dropping). Valor base: 0. Valor activo: 0. |
| Alchemist Summon Reward alchemist_summon_reward |
1
|
Base rAthena |
Whether or not Marine Spheres and Floras summoned by Alchemist drop items? This setting has three available values: 0: Nothing drops. 1: Only marine spheres drop items. 2: All alchemist summons drop items. Valor base: 1. Valor activo: 1. |
| Rare Drop Announce rare_drop_announce |
0
|
Base rAthena |
Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** This can be set to any value between 0~10000. Note: It also announces STEAL skill usage with rare items 0 = don't show announces at all 1 = show announces for 0.01% drop chance items 333 = show announces for 3.33% or lower drop chance items 10000 = show announces for all items Valor base: 0. Valor activo: 0. |
| Autoloot Adjust autoloot_adjust |
0
|
Base rAthena |
Does autoloot take into account player bonuses and penalties? (Note 1) If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot will take them into account. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: 0. Valor activo: 0. |
| Mercenary Autoloot mercenary_autoloot |
no
|
Base rAthena |
Does autoloot work when a monster is killed by mercenary only? Valor base: no. Valor activo: no. |
| Mer Idle No Share mer_idle_no_share |
no
|
Base rAthena |
Is getting items from a mercenary disabled when their master's idle? Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering a character idle. Characters in a chat/vending are always considered idle. A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. Their master will only receive items if 'mercenary_autoloot' is activated, otherwise they will be dropped on the ground as usual. NOTE: This option uses a special timer to track idle time, separated from the normal idle timer. Relacionado con: mercenary_autoloot. Valor base: no. Valor activo: no. |
| Idletime Mer Option idletime_mer_option |
0x1F
|
Base rAthena |
How the server should measure the mercenary master's idle time? (Note 3) (This will only work if 'mer_idle_no_share' is enabled). 0x001 - Walk Request 0x002 - UseSkillToID Request (Targetted skill use attempt) 0x004 - UseSkillToPos Request (AoE skill use attempt) 0x008 - UseItem Request (Including equip/unequip) 0x010 - Attack Request 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) 0x040 - Sit/Standup Request 0x080 - Emotion Request 0x100 - DropItem Request 0x200 - @/#Command Request Please note that at least 1 option has to be enabled. Be mindful that the more options used, the easier it becomes to cheat this features. Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F NOTE: This allows you to configure different settings for mercenary, separated from normal idle timer and 'idletime_option'. It will only apply to mercenary-only kills and it will not affect normal autoloot and party share options. Relacionado con: mer_idle_no_share, idletime_option. Valor base: 0x1F. Valor activo: 0x1F. |
| Drop Rate Cap drop_rate_cap |
9000
|
Base rAthena |
If drop rate was below this amount and bonus is applied to it, the bonus can't make it exceed this amount. Valor base: 9000. Valor activo: 9000. |
| Drop Rate Cap Vip drop_rate_cap_vip |
9000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 9000. Valor activo: 9000. |
| Rndopt Drop Pillar rndopt_drop_pillar |
on
|
Base rAthena |
Displays a colored pillar effect for items dropped by monsters that contain random options. Valor base: on. Valor activo: on. |
| Enable Bonus Map Drops enable_bonus_map_drops |
yes
|
Base rAthena |
Do drop rate bonus increase the drop rate of map drops? (Note 1) Default: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Base Exp Rate base_exp_rate |
100
|
Base rAthena |
Rate at which exp. is given. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Job Exp Rate job_exp_rate |
100
|
Base rAthena |
Rate at which job exp. is given. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Multi Level Up multi_level_up |
no
|
Base rAthena |
Turn this on to allow a player to level up more than once from a kill. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Multi Level Up Base multi_level_up_base |
0
|
Base rAthena |
Allow multi level up until a certain level? This only triggers if multi_level_up is enabled. Default: 0 (Unlimited) Relacionado con: multi_level_up. Valor base: 0. Valor activo: 0. |
| Multi Level Up Job multi_level_up_job |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| Max Exp Gain Rate max_exp_gain_rate |
0
|
Base rAthena |
Setting this can cap the max experience one can get per kill specified as a % of the current exp bar. (Every 10 = 1.0%) For example, set it to 500 and no matter how much exp the mob gives, it can never give you above half of your current exp bar. Valor base: 0. Valor activo: 0. |
| Exp Calc Type exp_calc_type |
0
|
Base rAthena |
Method of calculating earned experience when defeating a monster: 0 = uses damage given / total damage as damage ratio 1 = uses damage given / max_hp as damage ratio 2 = 0 + first attacker counts twice Relacionado con: max_hp. Valor base: 0. Valor activo: 0. |
| Exp Bonus Attacker exp_bonus_attacker |
25
|
Base rAthena |
Experience increase per attacker. That is, every additional attacker to the monster makes it give this much more experience (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) Valor base: 25. Valor activo: 25. |
| Exp Bonus Max Attacker exp_bonus_max_attacker |
12
|
Base rAthena |
Max number of attackers at which exp bonus is capped (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) Valor base: 12. Valor activo: 12. |
| Exp Bonus Nodamage Attacker exp_bonus_nodamage_attacker |
no
|
Base rAthena |
Should casting skills that deal no damage still make you count as an attacker? (Note 1) Setting this to yes makes skills like Lex Aeterna increase the exp a monster gives. Officially you need to deal damage for it to count. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Mvp Exp Rate mvp_exp_rate |
100
|
Base rAthena |
MVP bonus exp rate. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Quest Exp Rate quest_exp_rate |
100
|
Base rAthena |
Rate of base/job exp given by NPCs. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Heal Exp heal_exp |
0
|
Base rAthena |
The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. The balance of the exp. rate is best used with 5 to 10) Valor base: 0. Valor activo: 0. |
| Resurrection Exp resurrection_exp |
0
|
Base rAthena |
The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. Valor base: 0. Valor activo: 0. |
| Shop Exp shop_exp |
0
|
Base rAthena |
The rate of job exp. when using discount and overcharge on an NPC (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) The way it is calculated is (money received * skill lv) * shop_exp / 10000. Valor base: 0. Valor activo: 0. |
| Pvp Exp pvp_exp |
yes
|
Base rAthena |
PVP exp. Do players get exp in PvP maps (Note: NOT exp from players, but from normal leveling) Valor base: yes. Valor activo: yes. |
| Death Penalty Type death_penalty_type |
1
|
Base rAthena |
When a player dies, how should we penalize them? 0 = No penalty. 1 = Lose % of current level when killed. 2 = Lose % of total experience when killed. Valor base: 1. Valor activo: 1. |
| Death Penalty Base death_penalty_base |
100
|
Base rAthena |
Base exp. penalty rate (Each 100 is 1% of their exp) Valor base: 100. Valor activo: 100. |
| Death Penalty Job death_penalty_job |
100
|
Base rAthena |
Job exp. penalty rate (Each 100 is 1% of their exp) Valor base: 100. Valor activo: 100. |
| Zeny Penalty zeny_penalty |
0
|
Base rAthena |
When a player dies (to another player), how much zeny should we penalize them with? NOTE: It is a percentage of their zeny, so 100 = 1% Valor base: 0. Valor activo: 0. |
| Death Penalty Maxlv death_penalty_maxlv |
0
|
Base rAthena |
Will players on max base/job level lose the EXP on death? 0: Never lose (default as in official). 1: Lose Base EXP. 2: Lose Job EXP. Valor base: 0. Valor activo: 0. |
| Disp Experience disp_experience |
no
|
Base rAthena |
Will display experience gained from killing a monster. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Disp Zeny disp_zeny |
no
|
Base rAthena |
Will display zeny earned (from mobs, trades, etc) (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Use Statpoint Table use_statpoint_table |
yes
|
Base rAthena |
Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) If no, an equation will be used which preserves statpoints earned/lost through external means (ie: stat point buyers/sellers) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Use Traitpoint Table use_traitpoint_table |
yes
|
Base rAthena |
Use the contents of db/statpoint.yml when doing a stats reset and leveling up? (Note 1) If no, an equation will be used which preserves trait points earned/lost through external means (ie: trait point buyers/sellers) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Exp Cost Redemptio exp_cost_redemptio |
1
|
Base rAthena |
EXP cost for cast PR_REDEMPTIO (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 1. Valor activo: 1. |
| Exp Cost Redemptio Limit exp_cost_redemptio_limit |
5
|
Base rAthena |
How many player needed to makes PR_REDEMPTIO's EXP penalty become 0? If by default, the 'exp_cost_redemptio' is 1 (1%) and every single player revived the penalty is reduced to 0.2%, it means 'exp_cost_redemptio_limit' is 5. Relacionado con: exp_cost_redemptio. Valor base: 5. Valor activo: 5. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Feature Buying Store feature.buying_store |
on
|
Base rAthena |
Buying store (Note 1) Requires: 2010-04-27aRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Search Stores feature.search_stores |
on
|
Base rAthena |
Search stores (Note 1) Requires: 2010-08-03aRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Atcommand Suggestions feature.atcommand_suggestions |
off
|
Base rAthena |
Atcommand suggestions (Note 1) If one type incomplete atcommand, it will suggest the complete ones. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: off. Valor activo: off. |
| Feature Auction feature.auction |
off
|
Base rAthena |
Auction (Note 1) Feature became unstable on clients 2012 onwards (exact date not known), it has been fixed on clients 2013-05-15 onwards however. Feature was removed again on clients 2014-11-12 and later. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: off. Valor activo: off. |
| Feature Warp Suggestions feature.warp_suggestions |
off
|
Base rAthena |
Warp suggestions (Note 1) Show suggestions when attempting to @warp to a non-existent map? Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: off. Valor activo: off. |
| Feature Banking feature.banking |
on
|
Base rAthena |
Banking (Note 1) Requires: 2013-07-24aRagexe or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Banking State Enforce feature.banking_state_enforce |
no
|
Base rAthena |
Should Banking strictly checks the UI state on zeny deposit and withdrawal? (Note 1) Note: Disabled by default because existing official clients do not report the banking UI state to the server. But this config could be useful in case of clients that actually report the UI state or custom clients. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Feature Autotrade feature.autotrade |
on
|
Base rAthena |
Autotrade persistency (Note 1) Should vendors that used @autotrade be restored after a restart? Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Autotrade Direction feature.autotrade_direction |
4
|
Base rAthena |
In which direction should respawned autotraders look? Possible values are from 0-7 Default: 4(South) -1 = Last player's direction Valor base: 4. Valor activo: 4. |
| Feature Autotrade Head Direction feature.autotrade_head_direction |
0
|
Base rAthena |
Change player's head direction? -1 = Last condition 0 = Forward 1 = Right 2 = Left Valor base: 0. Valor activo: 0. |
| Feature Autotrade Sit feature.autotrade_sit |
1
|
Base rAthena |
Do you want your autotraders to sit? -1 = Last player's condition, sitting or standing 0 = Standing 1 = Sitting Valor base: 1. Valor activo: 1. |
| Feature Autotrade Open Delay feature.autotrade_open_delay |
5000
|
Base rAthena |
Delay in milliseconds to open vending/buyingsotre after player logged in. Valor base: 5000. Valor activo: 5000. |
| Feature Bgqueue feature.bgqueue |
on
|
Base rAthena |
Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu. Requires: 2012-04-10aRagexe or later Valor base: on. Valor activo: on. |
| Feature Roulette feature.roulette |
off
|
Override web |
Roulette (Note 1) Requires: 2014-10-22bRagexe or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: off. |
| Feature Roulette Bonus Reward feature.roulette_bonus_reward |
off
|
Override web |
Roulette bonus reward Multiply amount by 2 if the reward item ID is the same as bonus item ID Valor base: on. Valor activo: off. |
| Feature Achievement feature.achievement |
on
|
Base rAthena |
Achievement (Note 1) Requires: 2015-05-13aRagexe or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Refineui feature.refineui |
on
|
Base rAthena |
Refine UI (Note 1) Requires: 2016-10-12aRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Equipswitch feature.equipswitch |
on
|
Base rAthena |
Equipment Switch (Note 1) Requires: 2017-02-08bRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Petevolution feature.petevolution |
on
|
Base rAthena |
Pet evolution (Note 1) Requires: 2014-10-08aRagexe or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Petautofeed feature.petautofeed |
on
|
Base rAthena |
Automatic Pet Feeding (Note 1) Requires: 2014-10-08aRagexe or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Pet Autofeed Rate feature.pet_autofeed_rate |
89
|
Base rAthena |
At which hunger rate should pet autofeeding trigger? (Note 2) Default: 89 Nota 2: Value is in percents (100 means 100%) Valor base: 89. Valor activo: 89. |
| Feature Homunculus Autofeed feature.homunculus_autofeed |
on
|
Base rAthena |
Homunculues Autofeeding (Note 1) Requires: 2017-09-20bRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Homunculus Autofeed Rate feature.homunculus_autofeed_rate |
30
|
Base rAthena |
At which rate should homunculus autofeeding trigger? (Note 2) Default: 30 NOTE: This setting only applies, if your client side LUAs are bugged. By default the client triggers the feeding packet itself once it reaches the limit that is hardcoded in the client. Nota 2: Value is in percents (100 means 100%) Valor base: 30. Valor activo: 30. |
| Feature Attendance feature.attendance |
on
|
Override web |
Attendance System (Note 1) Requires: 2018-03-07bRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Privateairship feature.privateairship |
on
|
Base rAthena |
Private Airship System (Note 1) Requires: 2018-03-21aRagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Barter feature.barter |
on
|
Base rAthena |
Barter Shop System (Note 1) Requires: 2019-01-16RagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Barter Extended feature.barter_extended |
on
|
Base rAthena |
Extended Barter Shop System (Note 1) Requires: 2019-11-06RagexeRE or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Dynamicnpc Timeout feature.dynamicnpc_timeout |
60000
|
Base rAthena |
The timeout in milliseconds when a dynamic NPC will be despawned if not used. Default: 60000 (60s) Valor base: 60000. Valor activo: 60000. |
| Feature Dynamicnpc Rangex feature.dynamicnpc_rangex |
2
|
Base rAthena |
The x range in which the dynamic NPC will be spawned relative to the player. Default: 2 Valor base: 2. Valor activo: 2. |
| Feature Dynamicnpc Rangey feature.dynamicnpc_rangey |
2
|
Base rAthena |
The y range in which the dynamic NPC will be spawned relative to the player. Default: 2 Valor base: 2. Valor activo: 2. |
| Feature Dynamicnpc Direction feature.dynamicnpc_direction |
no
|
Base rAthena |
Should the dynamic NPCs look into the direction of the player? (Note 1) Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Feature Itemlink feature.itemlink |
on
|
Base rAthena |
Itemlink System on informational related commands (Note 1) Generates an itemlink string for an item and can be used for npctalk, message, dispbottom, and broadcast commands. The result is clickable-item name just like from SHIFT+Click from player's inventory/cart/equipment window. Requires: 2015-11-04Ragexe or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Mesitemlink feature.mesitemlink |
on
|
Base rAthena |
Itemlink System on NPC messages (Note 1) Generates an itemlink string for an item and can be used for NPC's mes command. Requires: 2010-01-01 or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Mesitemlink Brackets feature.mesitemlink_brackets |
no
|
Base rAthena |
Force all mesitemlinks to be wrapped in brackets (Note 1) Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Feature Mesitemlink Dbname feature.mesitemlink_dbname |
no
|
Base rAthena |
Force all mesitemlinks to use the database name (Note 1) Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Feature Mesitemicon feature.mesitemicon |
on
|
Base rAthena |
Itemlink Icons on NPC messages (Note 1) Generates an itemicon string for an item and can be used for NPC's mes command. Requires: 2023-03-02 or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Mesitemicon Dbname feature.mesitemicon_dbname |
no
|
Base rAthena |
Force all mesitemicons to use the database name, if mesitemicon feature is disabled (Note 1) Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Feature Stylist feature.stylist |
on
|
Base rAthena |
Stylist UI (Note 1) Requires: 2015-11-04 or later Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Feature Instance Allow Reconnect feature.instance_allow_reconnect |
yes
|
Base rAthena |
Are players allowed to reconnect into instances? (Note 1) This is enabled by default in Renewal mode and disabled by default in Pre-Renewal mode. If this is allowed the "nosave" mapflag is still being respected and may prevent players from warping back into the instance. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Atcommand Symbol atcommand_symbol |
@
|
Base rAthena |
The symbol that will be used to recognize commands. You can set any one character except: - control-characters (0x00-0x1f), - '%' (party chat symbol) - '$' (guild chat symbol) - '/' (client commands symbol) atcommand_symbol represents @commands used locally. charcommand_symbol represents #commands used on other players. Relacionado con: charcommand_symbol. Valor base: @. Valor activo: @. |
| Charcommand Symbol charcommand_symbol |
#
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: #. Valor activo: #. |
| Atcommand Spawn Quantity Limit atcommand_spawn_quantity_limit |
100
|
Base rAthena |
The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) Valor base: 100. Valor activo: 100. |
| Atcommand Slave Clone Limit atcommand_slave_clone_limit |
25
|
Base rAthena |
Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) Valor base: 25. Valor activo: 25. |
| Partial Name Scan partial_name_scan |
yes
|
Base rAthena |
If 'no', commands require exact player name. If 'yes', entering a partial name will work, as long as there's only one match from all players in the current map server. Some critical atcommands like jail, ban and a few others will still require you to enter the full name. It will always work for charcommands when the setting is enabled. Valor base: yes. Valor activo: yes. |
| Ban Hack Trade ban_hack_trade |
5
|
Base rAthena |
Ban people that try trade dupe. Duration of the ban, in minutes (default: 5). To disable the ban, set 0. Valor base: 5. Valor activo: 5. |
| Atcommand Mobinfo Type atcommand_mobinfo_type |
1
|
Base rAthena |
requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.hpp) modifies @mobinfo to display the users' real drop rate as per renewal_drop formula modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) modifies @whodrops to display the users' real drop rate as per renewal_drop formula Valor base: 1. Valor activo: 1. |
| Atcommand Levelup Events atcommand_levelup_events |
no
|
Base rAthena |
Should atcommands trigger level up events for NPCs? (Note 1) This option is for @baselevelup and @joblevelup Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Atcommand Disable Npc atcommand_disable_npc |
yes
|
Base rAthena |
Disable atcommands while a player is attached to a npc? (Note 1) This can be changed by script commands 'enable_command' and 'disable_command'. Anyone with the 'command_enable' permission in the 'conf/group.conf' can bypass this. Default: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Guild Emperium Check guild_emperium_check |
yes
|
Base rAthena |
When making a guild, an Emperium is consumed? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Guild Exp Limit guild_exp_limit |
50
|
Base rAthena |
Maximum tax limit on a guild member. Valor base: 50. Valor activo: 50. |
| Guild Max Castles guild_max_castles |
0
|
Base rAthena |
Maximum castles one guild can own (0 = unlimited) Valor base: 0. Valor activo: 0. |
| Guild Skill Relog Type guild_skill_relog_type |
0
|
Base rAthena |
Activate guild skills delay by relog? 0 - Save cooldown and resume on relog. 1 - Don't save cooldown and restart the timer on relog. Default on official servers: 1 for Pre-renewal, 0 for Renewal Valor base: 0. Valor activo: 0. |
| Guild Skill Relog Delay guild_skill_relog_delay |
300000
|
Base rAthena |
Delay in milliseconds that are applied to guild skills. Official setting is 5 minutes (300000 ms). Note: This was changed in renewal in favor of individual skill cooldown. Valor base: 300000. Valor activo: 300000. |
| Gvg Short Attack Damage Rate gvg_short_attack_damage_rate |
80
|
Base rAthena |
Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 80. |
| Gvg Long Attack Damage Rate gvg_long_attack_damage_rate |
80
|
Base rAthena |
Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 80. |
| Gvg Weapon Attack Damage Rate gvg_weapon_attack_damage_rate |
60
|
Base rAthena |
Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 60. |
| Gvg Magic Attack Damage Rate gvg_magic_attack_damage_rate |
60
|
Base rAthena |
Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 60. |
| Gvg Misc Attack Damage Rate gvg_misc_attack_damage_rate |
60
|
Base rAthena |
Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 60. |
| Gvg Flee Penalty gvg_flee_penalty |
20
|
Base rAthena |
Flee penalty on gvg grounds. Official value is 20 (Note 2) NOTE: It's %, not absolute, so 20 is -20% of your total flee Nota 2: Value is in percents (100 means 100%) Valor base: 20. Valor activo: 20. |
| Require Glory Guild require_glory_guild |
no
|
Base rAthena |
Can the 'Glory of Guild' skill be learnt in the Guild window, and does changing emblems require it? (Note 1) P.S: This skill is not implemented on official servers Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Max Guild Alliance max_guild_alliance |
3
|
Base rAthena |
Limit Guild alliances. Value is 0 to 3. If you want to change this value, clear the guild alliance table. Default is 3 Valor base: 3. Valor activo: 3. |
| Guild Notice Changemap guild_notice_changemap |
2
|
Base rAthena |
When to re-display the guild notice Upon teleporting (regardless of changing maps): 2 (official) Upon changing maps: 1 Do not re-display: 0 (disabled) Valor base: 2. Valor activo: 2. |
| Guild Maprespawn Clones guild_maprespawn_clones |
no
|
Base rAthena |
Should maprespawnguildid kill clones too? Default: no Valor base: no. Valor activo: no. |
| Guild Leaderchange Delay guild_leaderchange_delay |
1440
|
Base rAthena |
How long (in minutes) should a guild have to wait between guild master changes? Default: 1440 (1 day) Use 0 minutes to disable the delay. Valor base: 1440. Valor activo: 1440. |
| Guild Leaderchange Woe guild_leaderchange_woe |
no
|
Base rAthena |
Is changing the guild leader allowed during WoE? Default: no Valor base: no. Valor activo: no. |
| Guild Alliance Onlygm guild_alliance_onlygm |
no
|
Base rAthena |
Only guild master can accept alliance? Default: no Valor base: no. Valor activo: no. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Hom Setting hom_setting |
0x3D
|
Base rAthena |
Homunculus setting (Note 3) Activates various 'quirks' that makes them behave unlike normal characters. 0x01: Can't be targetted by support skills (except for their master) 0x04: Mobs will always go after them instead of players until attacked 0x08: Copy their master's speed on spawn/map-change 0x10: They display luk/3+1 instead of their actual critical in the stat window (by default they don't crit) 0x20: Their Min-Matk is always the same as their max Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0x3D. Valor activo: 0x3D. |
| Hom Delay Reset Vaporize hom_delay_reset_vaporize |
no
|
Base rAthena |
Should the cooldown or aftercast delay of homunculi skills be reset when the homunculus is vaporized? Default on official servers: yes for Pre-renewal, no for Renewal Valor base: no. Valor activo: no. |
| Hom Delay Reset Warp hom_delay_reset_warp |
no
|
Base rAthena |
Should the cooldown or aftercast delay of homunculi skills be reset when warping or changing maps? Default on official servers: yes for Pre-renewal, no for Renewal Valor base: no. Valor activo: no. |
| Homunculus Friendly Rate homunculus_friendly_rate |
100
|
Base rAthena |
The rate a homunculus will get friendly by feeding it. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Hom Rename hom_rename |
no
|
Base rAthena |
Can you name a homunculus more then once? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Homunculus Evo Intimacy Need homunculus_evo_intimacy_need |
91100
|
Base rAthena |
Minimum intimacy to evo the homunculus Valor base: 91100. Valor activo: 91100. |
| Homunculus Evo Intimacy Reset homunculus_evo_intimacy_reset |
1000
|
Base rAthena |
Reset intimacy after evolution to: Valor base: 1000. Valor activo: 1000. |
| Hvan Explosion Intimate hvan_explosion_intimate |
45000
|
Base rAthena |
Intimacy needed to use Evolved Vanilmirth's Bio Explosion Valor base: 45000. Valor activo: 45000. |
| Homunculus Show Growth homunculus_show_growth |
yes
|
Base rAthena |
Show stat growth to the owner when an Homunculus levels up Valor base: yes. Valor activo: yes. |
| Homunculus Autoloot homunculus_autoloot |
no
|
Base rAthena |
Does autoloot work, when a monster is killed by homunculus only? Valor base: no. Valor activo: no. |
| Homunculus Auto Vapor homunculus_auto_vapor |
80
|
Base rAthena |
Should homunculi Vaporize when Master dies? (Note 2) A homunculus will not Vaporize if their HP is below 80%. Nota 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 80. |
| Homunculus Max Level homunculus_max_level |
99
|
Base rAthena |
Max level for regular Homunculus Valor base: 99. Valor activo: 99. |
| Homunculus S Max Level homunculus_S_max_level |
275
|
Base rAthena |
Max level for Homunculus S Valor base: 275. Valor activo: 275. |
| Homunculus S Growth Level homunculus_S_growth_level |
99
|
Base rAthena |
Growth level for Homunculus S This is the level at which homunculus S can use their growth tables Without this, a shuffle causes all levels of a Homunculus S to use their growth tables, causing imbalanced stats Valor base: 99. Valor activo: 99. |
| Homunculus Autofeed Always homunculus_autofeed_always |
yes
|
Base rAthena |
Send auto-feed notice even if OFF (Note 1) Official: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Hom Idle No Share hom_idle_no_share |
no
|
Base rAthena |
Is getting exp/item from the homunculus disabled when their master's idle? Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering a character idle. Characters in a chat/vending are always considered idle. A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. Their master will only receive items if 'homunculus_autoloot' is activated, otherwise they will be dropped on the ground as usual. NOTE: This option uses a special timer to track idle time, separated from the normal idle timer. Relacionado con: homunculus_autoloot. Valor base: no. Valor activo: no. |
| Idletime Hom Option idletime_hom_option |
0x1F
|
Base rAthena |
How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3) (This will only work if 'hom_idle_no_share' is enabled). 0x001 - Walk Request 0x002 - UseSkillToID Request (Targetted skill use attempt) 0x004 - UseSkillToPos Request (AoE skill use attempt) 0x008 - UseItem Request (Including equip/unequip) 0x010 - Attack Request 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) 0x040 - Sit/Standup Request 0x080 - Emotion Request 0x100 - DropItem Request 0x200 - @/#Command Request Please note that at least 1 option has to be enabled. Be mindful that the more options used, the easier it becomes to cheat this features. Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'. It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Relacionado con: hom_idle_no_share, idletime_option. Valor base: 0x1F. Valor activo: 0x1F. |
| Homunculus Exp Gain homunculus_exp_gain |
10
|
Base rAthena |
The rate at which homunculus gain experience from kills. (Note 2) Only applies to renewal mode. Official: 10% Nota 2: Value is in percents (100 means 100%) Valor base: 10. Valor activo: 10. |
| Homunculus Starving Rate homunculus_starving_rate |
10
|
Base rAthena |
The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2) See 'homunculus_starving_delay' for the delay value. Set to 0 to disable. Official: 10 Nota 2: Value is in percents (100 means 100%) Relacionado con: homunculus_starving_delay. Valor base: 10. Valor activo: 10. |
| Homunculus Starving Delay homunculus_starving_delay |
20000
|
Base rAthena |
Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds). Official: 20 seconds Relacionado con: homunculus_starving_rate. Valor base: 20000. Valor activo: 20000. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Instance Block Leave instance_block_leave |
yes
|
Base rAthena |
Block leaving for parties, guilds or clans if they have an active instance? Default: yes (Official) Valor base: yes. Valor activo: yes. |
| Instance Block Leaderchange instance_block_leaderchange |
yes
|
Base rAthena |
Block leader changes for parties or guilds if they have an active instance? Default: yes (Official) Valor base: yes. Valor activo: yes. |
| Instance Block Invite instance_block_invite |
yes
|
Base rAthena |
Block inviting for parties or guilds if they have an active instance? This also blocks joining parties, guilds or clans that have a running instance. Default: yes (Official) Valor base: yes. Valor activo: yes. |
| Instance Block Expulsion instance_block_expulsion |
yes
|
Base rAthena |
Block expulsion for parties or guilds if they have an active instance? Default: yes (Official) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Vending Max Value vending_max_value |
1000000000
|
Base rAthena |
The highest value at which an item can be sold via the merchant vend skill. (in zeny) Valor base: 1000000000. Valor activo: 1000000000. |
| Vending Over Max vending_over_max |
yes
|
Base rAthena |
Whether to allow placing items on a vending store when the player's zeny plus the total price of the items exceeds the maximum zeny allowed. (Note 1) If set to "yes", the items will be placed in the store but other players will not be able to buy them. Official behavior is "yes", but on some official servers the client doesn't allow this. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Vending Tax vending_tax |
500
|
Base rAthena |
Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) When a tax is applied, the item's full price is charged to the buyer, but the vender will not get the whole price paid (they get 100% - this tax). Valor base: 500. Valor activo: 500. |
| Vending Tax Min vending_tax_min |
100000000
|
Base rAthena |
Minimum total of purchase until taxes are applied. Officially there is no tax for anything less than 100 million zeny. 0 will apply taxes to all transactions. Valor base: 100000000. Valor activo: 100000000. |
| Buyer Name buyer_name |
yes
|
Base rAthena |
Show the buyer's name when successfully vended an item Valor base: yes. Valor activo: yes. |
| Weapon Produce Rate weapon_produce_rate |
100
|
Base rAthena |
Forging success rate. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Potion Produce Rate potion_produce_rate |
100
|
Base rAthena |
Prepare Potion success rate. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Produce Item Name Input produce_item_name_input |
0x03
|
Base rAthena |
Do produced items have the maker's name on them? (Note 3) 0x01: Produced Weapons 0x02: Produced Potions 0x04: Produced Arrows 0x08: Produced Holy Water/Ancilla 0x10: Produced Deadly Potions 0x80: Other produced items. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0x03. Valor activo: 0x03. |
| Dead Branch Active dead_branch_active |
yes
|
Base rAthena |
Is a monster summoned via dead branch aggressive? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Random Monster Checklv random_monster_checklv |
no
|
Base rAthena |
Should summoned monsters check the player's base level? (dead branches) (Note 1) On officials this is no - monsters summoned from dead/bloody branches can be ANY level. Change to 'yes' to only summon monsters less than or equal to the player's base level. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Item Check item_check |
0x0
|
Base rAthena |
On map change it will check for items not tagged as "available" and auto-delete them from inventory/cart/storage. NOTE: An item is not available if it was not loaded from the item_db. 0x1: Inventory 0x2: Cart 0x4: Storage Valor base: 0x0. Valor activo: 0x0. |
| Item Use Interval item_use_interval |
100
|
Base rAthena |
How much time must pass between item uses? Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms On officials this is 0, but it's set to 100ms as a measure against bots/macros. Valor base: 100. Valor activo: 100. |
| Cashfood Use Interval cashfood_use_interval |
60000
|
Base rAthena |
How much time must pass between cash food uses? Default: 60000 (1 min) Valor base: 60000. Valor activo: 60000. |
| Gtb Sc Immunity gtb_sc_immunity |
50
|
Base rAthena |
Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). For example, if left at 50. An item can give bNoMagicDamage,40; which reduces magic damage by 40%, but does not blocks status changes. Valor base: 50. Valor activo: 50. |
| Autospell Stacking autospell_stacking |
no
|
Base rAthena |
Enable autospell card effects to stack? NOTE: Different cards that grant the same skill will both always work independently of each other regardless of setting. Valor base: no. Valor activo: no. |
| Allow Consume Restricted Item allow_consume_restricted_item |
no
|
Base rAthena |
Allow the consumption of usable items that are disabled by item_noequip.txt? (Note 1) no = can't be consumed yes = consumed with no effect Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Allow Equip Restricted Item allow_equip_restricted_item |
yes
|
Base rAthena |
Allow equipping items that are disabled by item_noequip.txt? (Note 1) no = can't be equipped and will be unequipped when entering the map yes = can be equipped but gives no effect If the equip is compounded with restricted card(s), it ignores this check but still gives no effect. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Item Enabled Npc item_enabled_npc |
yes
|
Base rAthena |
Allow changing of equipment while interacting with NPCs? (Note 1) Default on official servers: yes for Pre-renewal, no for Renewal Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Item Flooritem Check item_flooritem_check |
yes
|
Base rAthena |
Allow map_addflooritem to check if item is droppable? (Note 1) If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full. Default: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Default Bind On Equip default_bind_on_equip |
4
|
Base rAthena |
Set default bound type when item with BindOnEquip flag is equipped (see db/[pre-]re/item_db.yml) 0 - None 1 - Account 2 - Guild 3 - Party 4 - Character Valor base: 4. Valor activo: 4. |
| Allow Bound Sell allow_bound_sell |
0x0
|
Base rAthena |
Allow selling of bound/sell restricted items as Itemshop currency? (Note 3) 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops 0x1 = Bound items are able to be sold to Itemshops 0x2 = Sell restricted items are able to be sold to Itemshops 0x4 = Bound items are able to be sold to Shops, because most of trade restricted items are still able to be sold to Shops 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0x0. Valor activo: 0x0. |
| Broadcast Hide Name broadcast_hide_name |
2
|
Base rAthena |
Hide n last characters of player's name with asterisk (*) when the player obtained an item with special broadcast flag or refined an item at a level with broadcast flag. Note: Players with short names can be fully converted to asterisks if this config value is set high. Valor base: 2. Valor activo: 2. |
| Rental Transaction rental_transaction |
yes
|
Base rAthena |
Enable to sell rental item to NPC shop? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Rental Item Novalue rental_item_novalue |
no
|
Base rAthena |
Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Min Shop Buy min_shop_buy |
1
|
Base rAthena |
Minimum purchase price of items at a normal Shop Officially items cannot be purchased for less than 1 Zeny Valor base: 1. Valor activo: 1. |
| Min Shop Sell min_shop_sell |
0
|
Base rAthena |
Minimum sell price of items at a normal shop Officially items can be sold for 0 Zeny Valor base: 0. Valor activo: 0. |
| Cardfix Monster Physical cardfix_monster_physical |
yes
|
Base rAthena |
Should items that reduce damage from element/race count all monster damage as physical? (Note 1) Officially "Asprika" (god item) reduces all monsters damage rather than just physical damage Shaman Hat on the other hand doesn't reduce monster damage at all (reduces magical damage in PVP) This only affects items with bonus3 bSubEle and bonus3 bSubRace. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Trade Count Stackable trade_count_stackable |
yes
|
Base rAthena |
Determines whether stackable items should be counted separately for inventory space when trading, even if the other player already has that item. (It is 'yes' on official servers) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Mvp Hp Rate mvp_hp_rate |
100
|
Base rAthena |
The HP rate of MVPs. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Monster Hp Rate monster_hp_rate |
100
|
Base rAthena |
The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Monster Ai monster_ai |
0
|
Base rAthena |
Defines various mob AI related settings. (Note 3) 0x0001: When enabled, mobs will update their target cell every x cells moved. (normally they never update their target cell until they are one cell before the end of their walkpath. x = monster_chase_refresh, see below) 0x0002: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their "rude attack" is only activated if they can't melee reach the target (eg: sniping) 0x0004: If not set, mobs that can change target only do so when attacked within a distance of [attack range+1], otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target. 0x0008: When set, mobs scatter as soon as they lose their target. Use this mode to make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) 0x0010: If set, mob skills defined for friends will also trigger on themselves. 0x0020: When set, the monster ai is executed for all monsters in maps that have players on them, instead of only for mobs who are in the vicinity of players. 0x0040: When set, when the mob's target changes map or is out of sight, the mob will walk towards npc-warps and/or priest warps in its sight of view. It will only walk to warps it can use and only to warps that bring it back in sight of the target (use with mob_warp below). 0x0080: If not set, mobs on attack state will only change targets when attacked by normal attacks. Set this if you want mobs to also switch targets when hit by skills. 0x0100: When set, a mob will pick a random skill from it's list and start from that instead of checking skills in orders (when unset, if a mob has too many skills, the ones near the end will rarely get selected) 0x0200: When set, a mob's skill re-use delay will not be applied to all entries of the same skill, instead, only to that particular entry (eg: Mob has heal on six lines in the mob_skill_db, only the entry that is actually used will receive the delay). This will make monsters harder, especially MvPs. 0x0400: Set this to make mobs have a range of 9 for all skills. Otherwise, they will obey the normal skill range rules. 0x0800: When set, monsters that are provoked will always change target to the provoking person, even if they would usually not change target on attack. 0x1000: When set, when a monster picks a skill but can't use it because there is no valid target in range, it will look for another skill it can use. This makes e.g. Greatest General use "Earth Spike" at range 8-9 whereas officially it would only use it after already having used "Blind Attack" at range 0-7. 0x2000: When set, monsters will move right after they attacked or used a skill. Usually a monster's AI is inactive for its attack motion. Example: 0x140 -> Chase players through warps + use skills in random order. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Relacionado con: monster_chase_refresh, mob_warp. Valor base: 0. Valor activo: 0. |
| Monster Chase Refresh monster_chase_refresh |
32
|
Base rAthena |
How often should a monster rethink its chase? 0: Every 100ms (MIN_MOBTHINKTIME) 1: Every cell moved x: Every x cells moved or one cell before the end of the chase path 32 (max): One cell before the end of the chase path (official) Regardless of this setting, a monster will always check for targets in attack range. Decrease this value if you want to make monsters be more reactive while chasing. If you want monsters to update their target cell while chasing you also need to enable monster_ai 0x0001, see above. Otherwise this only defines the maximum amount of cells monsters will move after they lost their target (hide, no line of sight, etc.). Relacionado con: monster_ai. Valor base: 32. Valor activo: 32. |
| Mob Warp mob_warp |
0
|
Base rAthena |
Should mobs be able to be warped (add as needed)? 0: Disable. 1: Enable mob-warping when standing on NPC-warps 2: Enable mob-warping when standing on Priest Warp Portals 4: Disable warping when the target map is a 'nobranch' map. 8: Enable mob-warping when standing on Dimensional Door Valor base: 0. Valor activo: 0. |
| Mob Active Time mob_active_time |
0
|
Base rAthena |
Defines the time (in ms) during which monsters will have their AI active after all players have left their vicinity. Even after this time they will still walk randomly and use idle skills until all players that saw them logged out or until they get teleported, recalled or otherwise removed from the map. Valor base: 0. Valor activo: 0. |
| Boss Active Time boss_active_time |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| View Range Rate view_range_rate |
100
|
Base rAthena |
Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Chase Range Rate chase_range_rate |
100
|
Base rAthena |
Chase Range is the base minimum-chase that a mob gives before giving up (as long as the target is outside their field of view). This is the range3 column in the mob_db. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Monster Eye Range Bonus monster_eye_range_bonus |
0
|
Base rAthena |
Which level of Vulture's Eye and Snake's Eye should monsters have learned? Officially monsters don't have these skills learned, so their ranged skills only have a range of 9. If you put a number higher than 0, their range will be increased by that number. Valor base: 0. Valor activo: 0. |
| Loot Range loot_range |
12
|
Base rAthena |
Range in which looters search for loot (max 32) Official: 12 Legacy Athena: 10 Valor base: 12. Valor activo: 12. |
| Assist Range assist_range |
11
|
Base rAthena |
Range in which assist mobs search for allies to assist (max 32) Official: 11 Legacy Athena: 10 Valor base: 11. Valor activo: 11. |
| Monster Active Enable monster_active_enable |
yes
|
Base rAthena |
Allow monsters to be aggresive and attack first? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Override Mob Names override_mob_names |
0
|
Base rAthena |
Should the mob_db names override the mob names specified in the spawn files? 0: No 1: always use the mob_db Name column (english mob name) 2: always use the mob_db JName column (original Kro mob name) Valor base: 0. Valor activo: 0. |
| Monster Damage Delay Rate monster_damage_delay_rate |
100
|
Base rAthena |
Monster damage delay rate (Note 2) This affects the damage delay that is sent to the client and is the base value for the walk delay. Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Monster Loot Type monster_loot_type |
0
|
Base rAthena |
Looting monster actions. 0 = Monster will consume the item. 1 = Monster will not consume the item. Valor base: 0. Valor activo: 0. |
| Monster Loot Search Type monster_loot_search_type |
1
|
Base rAthena |
How does monster search floor item to loot? 0: Closest (old Athena style) 1: Oldest in range (Official) Valor base: 1. Valor activo: 1. |
| Mob Skill Rate mob_skill_rate |
100
|
Base rAthena |
Chance of mob casting a skill (Note 2) Higher rates lead to 100% mob skill usage with no/few normal attacks. Set to 0 to disable mob skills. Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Mob Skill Delay mob_skill_delay |
100
|
Base rAthena |
Mob skill delay adjust (Note 2) After a mob has casted a skill, there is a delay before being able to re-cast it. Note that skills with a delay of 0 can't be affected by this setting. Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Mob Count Rate mob_count_rate |
100
|
Base rAthena |
Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Note Note |
This does not affects mobs with immediate respawn (most normal mobs)
|
Base rAthena |
Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: This does not affects mobs with immediate respawn (most normal mobs). Valor activo: This does not affects mobs with immediate respawn (most normal mobs). |
| Mob Spawn Delay mob_spawn_delay |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Plant Spawn Delay plant_spawn_delay |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Boss Spawn Delay boss_spawn_delay |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Mob Spawn Variance mob_spawn_variance |
1
|
Base rAthena |
Should the mobs respawn time have variance applied to it? (Note 3) On official servers monsters spawned by the boss_monster command (mostly MVPs) have variance, legacy Athena behavior is that variance is applied for all mobs. 0: None 1: Boss monsters (official) 2: Normal monsters 3: All monsters (legacy Athena) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 1. Valor activo: 1. |
| No Spawn On Player no_spawn_on_player |
0
|
Base rAthena |
Should mobs not spawn within the viewing range of players? 0 is disabled, otherwise it is the number of retries before giving up and spawning the mob within player-view anyway, unless the max (100) is used, in which case the mob will not be spawned, and it'll be retried again in 5 seconds. NOTE: This has no effect on mobs that always spawn on the very same cell (like ant eggs) except if you set it to the max. Valor base: 0. Valor activo: 0. |
| Force Random Spawn force_random_spawn |
no
|
Base rAthena |
Should spawn coordinates in the mob-spawn files be ignored? (Note 1) If set to yes, all monsters will have a random respawn spot across the whole map regardless of what the mob-spawn file says. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Randomize Center Cell randomize_center_cell |
yes
|
Base rAthena |
Should each monster's center cell be randomized? (Note 1) Officially, at server start, each monster's center cell is set to a random cell in the spawn area. Each time the monster spawns it will spawn in an area around its center cell rather than the original center of the spawn definition. This results in a much larger total spawn area and a different experience each server start. Set this to "no" if you want all monsters of a spawn to spawn around the original center of the spawn definition, making the total spawn area much smaller (old eAthena behavior). Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Slaves Inherit Mode slaves_inherit_mode |
4
|
Base rAthena |
Do summon slaves inherit the passive/aggressive traits of their master? 0: No, retain original mode. 1: Slaves are always aggressive. 2: Slaves are always passive. 3: Same as master's aggressive/passive state. 4: Mode is overwritten with slave mode (official) Valor base: 4. Valor activo: 4. |
| Slaves Inherit Speed slaves_inherit_speed |
3
|
Base rAthena |
Do summon slaves have the same walking speed as their master? Does not apply to Marine Spheres summoned by an Alchemist NOTE: The default is 3 for official servers. 0: Never. 1: If the master can walk 2: If the master can't walk (even motionless mobs have a speed entry in their mob_db) 3: Always Valor base: 3. Valor activo: 3. |
| Mob Slave Keep Target mob_slave_keep_target |
yes
|
Base rAthena |
Should MVP slaves retain their target when summoned back to their master? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Slave Stick With Master slave_stick_with_master |
no
|
Base rAthena |
Should slaves teleport back to their master if they get too far during chase? (Note 1) Officially they can be moved as far away from their master as you want. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Slave Active With Master slave_active_with_master |
no
|
Base rAthena |
Should slaves always be active when their master is active? (Note 1) Officially it can be that the master is active but the slaves are not. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Summons Trigger Autospells summons_trigger_autospells |
yes
|
Base rAthena |
Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a chance of triggering the master's autospell cards? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Retaliate To Master retaliate_to_master |
yes
|
Base rAthena |
When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists Valor base: yes. Valor activo: yes. |
| Mob Changetarget Byskill mob_changetarget_byskill |
no
|
Base rAthena |
Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) eg: Mob attacks player B, and player A casts a skill C. If set to yes and the mob has a skill that is triggered by skill C, then A will be the target of the skill, otherwise B will be targetted by the reaction skill. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Monster Class Change Full Recover monster_class_change_full_recover |
yes
|
Base rAthena |
If monster's class is changed will it fully recover HP? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Show Mob Info show_mob_info |
0
|
Base rAthena |
Display some mob info next to their name? (add as needed) (does not works on guardian or Emperium) 1: Display mob HP (Hp/MaxHp format) 2: Display mob HP (Percent of full life format) 4: Display mob's level Valor base: 0. Valor activo: 0. |
| Zeny From Mobs zeny_from_mobs |
no
|
Base rAthena |
Zeny from mobs Valor base: no. Valor activo: no. |
| Mobs Level Up mobs_level_up |
no
|
Base rAthena |
Monsters level up (monster will level up each time a player is killed and they will grow stronger) Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) NOTE: Does not apply to WoE Guardians. Valor base: no. Valor activo: no. |
| Mobs Level Up Exp Rate mobs_level_up_exp_rate |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| Dynamic Mobs dynamic_mobs |
yes
|
Base rAthena |
Dynamic Mobs Options Use dynamic mobs? (recommended for small-medium sized servers) Valor base: yes. Valor activo: yes. |
| Mob Remove Damaged mob_remove_damaged |
yes
|
Base rAthena |
Remove Mobs even if they are hurt Valor base: yes. Valor activo: yes. |
| Mob Remove Delay mob_remove_delay |
300000
|
Base rAthena |
Delay before removing mobs from empty maps (default 5 min = 300 secs) Valor base: 300000. Valor activo: 300000. |
| Mob Npc Event Type mob_npc_event_type |
1
|
Base rAthena |
Defines on who the mob npc_event gets executed when a mob is killed. Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) Type 0: On the player that did the most damage to the mob. NOTE: This affects who gains the Castle when the Emperium is broken. Valor base: 1. Valor activo: 1. |
| Ksprotection ksprotection |
0
|
Base rAthena |
Time in milliseconds to activate protection against Kill Steal Set to 0 to disable it. If this is activated and a player is using @noks, damage from others players (KS) not in the party will be reduced to 0. Valor base: 0. Valor activo: 0. |
| Mvp Tomb Enabled mvp_tomb_enabled |
yes
|
Base rAthena |
Whether or not to spawn the mvp tomb. See http://irowiki.org/wiki/MVP#Gravestone Valor base: yes. Valor activo: yes. |
| Mvp Tomb Delay mvp_tomb_delay |
9000
|
Base rAthena |
Delay before the MVP tomb is spawned. Default: 9 seconds Valor base: 9000. Valor activo: 9000. |
| Mob Size Influence mob_size_influence |
no
|
Base rAthena |
Whether or not the size of specially summoned mobs influences experience, drop rates, and stats. The rates will be doubled for large mobs, and halved for small ones. This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Mob Icewall Walk Block mob_icewall_walk_block |
75
|
Base rAthena |
How should a monster be trapped by an icewall casted directly on it? On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use idle and rudeattacked skills (when attacked). 0: Monster won't be stuck in icewall at all. 1: Monster will behave like a trapped monster. 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall. NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting icewall completely blocked on all maps that have boss monsters on them. Default (least exploitable): mob - 75, boss - 0 Default (most official): mob - 220, boss - 1 Valor base: 75. Valor activo: 75. |
| Boss Icewall Walk Block boss_icewall_walk_block |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| Monster Hp Bars Info monster_hp_bars_info |
yes
|
Base rAthena |
Should HP bars be shown for monsters? 2012-04-04aRagexeRE or higher client required. Valor base: yes. Valor activo: yes. |
| Monster Stuck Warning monster_stuck_warning |
no
|
Base rAthena |
Should a monster respawn and a warning printed to the map server when a monster couldn't move for a long time? This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any exploits and be notified about them, you can set this to yes. Valor base: no. Valor activo: no. |
| Mob Nopc Idleskill Rate mob_nopc_idleskill_rate |
100
|
Base rAthena |
Rate at which monsters use their idle skills when there are no players nearby (Note 2) On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore. On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph. To switch it off, set it to 0. Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Boss Nopc Idleskill Rate boss_nopc_idleskill_rate |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Mob Nopc Move Rate mob_nopc_move_rate |
100
|
Base rAthena |
Rate at which monsters move when there are no players nearby (Note 2) On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore. To switch it off, set it to 0. Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Boss Nopc Move Rate boss_nopc_move_rate |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Achievement Mob Share achievement_mob_share |
no
|
Base rAthena |
When killing a monster, do AG_BATTLE type achievements trigger for everyone in the same party within the area? Area is limited to area_size battle config. Relacionado con: area_size. Valor base: no. Valor activo: no. |
| Mob Respawn Time mob_respawn_time |
1000
|
Base rAthena |
Absolute minimum respawn time in milliseconds of a monster. Also used in delaying the spawning of guardians when a guild is not loaded. Default (Official): 1000 Valor base: 1000. Valor activo: 1000. |
| Mob Unlock Time mob_unlock_time |
2000
|
Base rAthena |
Defines the time (in ms) after which a monster unlocks its target when trapped. During this time monsters will still be in idle mode and use idle skills on random targets, but they continue chasing their original target when no longer trapped. Valor base: 2000. Valor activo: 2000. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Pk Mode pk_mode |
0
|
Base rAthena |
PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. Normal pvp counter and rank display are disabled as well. Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a manner penalty of 5 each time they kill another player (see manner_system config to adjust how this will affect players) Relacionado con: manner_system. Valor base: 0. Valor activo: 0. |
| Pk Mode Mes pk_mode_mes |
yes
|
Base rAthena |
Displays a message when the player enters a pk zone. Only during pk_mode (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Relacionado con: pk_mode. Valor base: yes. Valor activo: yes. |
| Manner System manner_system |
15
|
Base rAthena |
Manner/karma system configuration. Specifies how does negative manner (red no chat bubble) affects players (add as needed): 0: No penalties. 1: Disables chatting (includes whispers, party/guild msgs, etc) 2: Disables skill usage 4: Disables commands usage 8: Disables item usage/picking/dropping 16: Disables room creation (chatrooms and vending shops) Valor base: 15. Valor activo: 15. |
| Pk Min Level pk_min_level |
55
|
Base rAthena |
For PK Server Mode. Change this to define the minimum level players can start PK-ing Valor base: 55. Valor activo: 55. |
| Pk Level Range pk_level_range |
0
|
Base rAthena |
For PK Server Mode. It specifies the maximum level difference between players to let them attack each other. 0 disables said limit. Valor base: 0. Valor activo: 0. |
| Pk Short Attack Damage Rate pk_short_attack_damage_rate |
80
|
Base rAthena |
For PK servers. Damage adjustment settings, these follow the same logic as their WoE counterparts (see guild.conf) Valor base: 80. Valor activo: 80. |
| Pk Long Attack Damage Rate pk_long_attack_damage_rate |
70
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 70. Valor activo: 70. |
| Pk Weapon Attack Damage Rate pk_weapon_attack_damage_rate |
60
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 60. Valor activo: 60. |
| Pk Magic Attack Damage Rate pk_magic_attack_damage_rate |
60
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 60. Valor activo: 60. |
| Pk Misc Attack Damage Rate pk_misc_attack_damage_rate |
60
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 60. Valor activo: 60. |
| Skill Log skill_log |
off
|
Base rAthena |
Display skill usage in console? (for debug only) (default: off) (Note 3) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: off. Valor activo: off. |
| Battle Log battle_log |
off
|
Base rAthena |
Display battle log? (for debug only) (default: off) (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: off. Valor activo: off. |
| Etc Log etc_log |
off
|
Base rAthena |
Display other stuff? (for debug only) (default: off) (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: off. Valor activo: off. |
| Warp Point Debug warp_point_debug |
no
|
Base rAthena |
Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) It will also run on start-up a warp-check to print out which warp points lead directly on top of on-touch npcs (which can lead to infinite loopback warping situations) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Night At Start night_at_start |
no
|
Base rAthena |
Choose if server begin with night (yes) or day (no) Valor base: no. Valor activo: no. |
| Day Duration day_duration |
0
|
Base rAthena |
Define duration in msec of the day (default: 7200000 = 2 hours) Set to 0 to disable day cycle (but not @day GM command). Except 0, minimum is 60000 (1 minute) Valor base: 0. Valor activo: 0. |
| Night Duration night_duration |
0
|
Base rAthena |
Define duration in msec of the night (default: 1800000 = 30 min) Set to 0 to disable night cycle (but not @night GM command). Except 0, minimum is 60000 (1 minute) Valor base: 0. Valor activo: 0. |
| Duel Allow Pvp duel_allow_pvp |
no
|
Base rAthena |
Using duel on pvp-maps Valor base: no. Valor activo: no. |
| Duel Allow Gvg duel_allow_gvg |
no
|
Base rAthena |
Using duel on gvg-maps Valor base: no. Valor activo: no. |
| Duel Allow Teleport duel_allow_teleport |
no
|
Base rAthena |
Allow using teleport/warp when dueling Valor base: no. Valor activo: no. |
| Duel Autoleave When Die duel_autoleave_when_die |
yes
|
Base rAthena |
Autoleave duel when die Valor base: yes. Valor activo: yes. |
| Duel Time Interval duel_time_interval |
60
|
Base rAthena |
Delay between using @duel in minutes Valor base: 60. Valor activo: 60. |
| Duel Only On Same Map duel_only_on_same_map |
no
|
Base rAthena |
Restrict duel usage to same map Valor base: no. Valor activo: no. |
| Official Cell Stack Limit official_cell_stack_limit |
1
|
Base rAthena |
Determines max number of characters that can stack within a single cell. Official - Only affects the walking routines of characters, including monsters. If a unit stops walking and is on a cell with more than stack limit characters on it, it will walk to the closest free cell. Set to 0 for no cell stacking checks and free movement. Custom - This variation will make every full cell to be considered a wall. NOTE: For the custom setting to take effect you have to use a server compiled with Cell Stack Limit support (see src/map/map.hpp) Valor base: 1. Valor activo: 1. |
| Custom Cell Stack Limit custom_cell_stack_limit |
1
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1. Valor activo: 1. |
| At Mapflag at_mapflag |
no
|
Base rAthena |
Allow autotrade only in maps with autotrade flag? Set this to "no" to allow autotrade where no "autotrade" mapflag is set. Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag. Valor base: no. Valor activo: no. |
| At Timeout at_timeout |
0
|
Base rAthena |
Set this to the amount of minutes autotrade chars will be kicked from the server. Valor base: 0. Valor activo: 0. |
| At Monsterignore at_monsterignore |
no
|
Base rAthena |
Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| At Logout Event at_logout_event |
yes
|
Base rAthena |
Should autotrade trigger OnPCLogout script events? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Auction Feeperhour auction_feeperhour |
12000
|
Base rAthena |
Auction system, fee per hour. Default is 12000 Valor base: 12000. Valor activo: 12000. |
| Auction Maximumprice auction_maximumprice |
500000000
|
Base rAthena |
Auction maximum sell price Valor base: 500000000. Valor activo: 500000000. |
| Searchstore Querydelay searchstore_querydelay |
10
|
Base rAthena |
Minimum delay between each store search query in seconds. Valor base: 10. Valor activo: 10. |
| Searchstore Maxresults searchstore_maxresults |
30
|
Base rAthena |
Maximum amount of results a store search query may yield, before it is canceled. Valor base: 30. Valor activo: 30. |
| Cashshop Show Points cashshop_show_points |
no
|
Base rAthena |
Whether or not gaining and loosing of cash points is displayed (Note 1). Default: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Mail Show Status mail_show_status |
0
|
Base rAthena |
Whether or not mail box status is displayed upon login. Default: 0 0 = No 1 = Yes 2 = Yes, when there are unread mails Valor base: 0. Valor activo: 0. |
| Mail Daily Count mail_daily_count |
100
|
Base rAthena |
Amount of mails a user can send a day. Default: 100 0 = Unlimited Valor base: 100. Valor activo: 100. |
| Mail Zeny Fee mail_zeny_fee |
2
|
Base rAthena |
Fee for transferring zeny via mail (Note 2) NOTE: this rate is hardcoded in the client, you need to diff your client accordingly if you change this value. Default: 2(2%) 0 = No fee Nota 2: Value is in percents (100 means 100%) Valor base: 2. Valor activo: 2. |
| Mail Attachment Price mail_attachment_price |
2500
|
Base rAthena |
Amount of zeny to pay for each attached item NOTE: this fee is hardcoded in the client, you need to diff your client accordingly if you change this value. Default: 2500 0 = No fee Valor base: 2500. Valor activo: 2500. |
| Mail Attachment Weight mail_attachment_weight |
2000
|
Base rAthena |
Maximum weight in total that can be attached to a mail NOTE: this limit is hardcoded in the client, you need to diff your client accordingly if you change this value. Default: 2000 0 = No weight limit Valor base: 2000. Valor activo: 2000. |
| Mon Trans Disable In Gvg mon_trans_disable_in_gvg |
no
|
Base rAthena |
Is monster transformation disabled during Guild Wars? If set to yes, monster transforming is automatically removed/disabled when enterting castles during WoE times Valor base: no. Valor activo: no. |
| Discount Item Point Shop discount_item_point_shop |
0
|
Base rAthena |
Is item's price at item/point shop discountable? 0 = No (Default) 1 = Item shops 2 = Point shops 3 = Item & point shops Valor base: 0. Valor activo: 0. |
| Disp Servervip Msg disp_servervip_msg |
no
|
Base rAthena |
Don't display message "login-serv has been asked to %s the player '%.*s'." (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Mail Delay mail_delay |
1000
|
Base rAthena |
Delay to allow user resend new mail (default & minimum is 1000) Valor base: 1000. Valor activo: 1000. |
| Hide Fav Sell hide_fav_sell |
no
|
Base rAthena |
Hides items from the player's favorite tab from being sold to a NPC. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Map Edge Size map_edge_size |
15
|
Base rAthena |
When searching for a random position on the map, how much of the border of the map shall not be considered? Officially the 15 tiles from the edge of the map on each side are not considered as target cells. On some maps like in Pyramids this causes there to be very few monsters in the outer areas. This also affects teleportation. Set this to 1 if you want it to be closer to the old emulator behavior. Valid values: 1-40 Valor base: 15. Valor activo: 15. |
| Item Stacking item_stacking |
yes
|
Base rAthena |
When a player drops items, can they stack on the same cell? (Note 1) Officially there's no limit on how many items you can drop on the same cell. If you set this to "no", when you drop an item, it will only drop on a cell that has no item on it yet. A free cell will be searched for in eight directions. If no free cell could be found in those eight tries, then dropping the item will fail (the item stays in the player's inventory). Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Show Steal In Same Party show_steal_in_same_party |
no
|
Base rAthena |
If someone steals (gank/steal skills), show name in party? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Party Update Interval party_update_interval |
1000
|
Base rAthena |
Interval before updating the party-member map mini-dots (milliseconds) Valor base: 1000. Valor activo: 1000. |
| Party Hp Mode party_hp_mode |
0
|
Base rAthena |
Method used to update party-mate hp-bars: 0: Aegis - bar is updated every time HP changes (bandwidth intensive) 1: rAthena - bar is updated with the party map dots (up to 1 second delay) Valor base: 0. Valor activo: 0. |
| Show Party Share Picker show_party_share_picker |
yes
|
Base rAthena |
When 'Party Share' item sharing is enabled in a party, announce in the party which party-member received the item and what's he received? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Show Picker Item Type show_picker.item_type |
112
|
Base rAthena |
What types of items are going to be announced when 'show_party_share_picker' is active? 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME 262144: IT_CASH Relacionado con: show_party_share_picker. Valor base: 112. Valor activo: 112. |
| Party Item Share Type party_item_share_type |
0
|
Base rAthena |
Method of distribution when item party share is enabled in a party: 0: Normal (item goes to a random party member) 1: Item Share is disabled for non-mob drops (player/pet drops) 2: Round Robin (items are distributed evenly and in order among members) 3: 1+2 Valor base: 0. Valor activo: 0. |
| Idle No Share idle_no_share |
no
|
Base rAthena |
Is exp/item sharing disabled for idle members in the party? Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering a character idle. Characters in a chat/vending are always considered idle. A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. Valor base: no. Valor activo: no. |
| Party Even Share Bonus party_even_share_bonus |
0
|
Base rAthena |
Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). Valor base: 0. Valor activo: 0. |
| Display Party Name display_party_name |
yes
|
Base rAthena |
Display party name regardless if player is in a guild. Official servers display party name even if the user is not in a guild. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Block Account In Same Party block_account_in_same_party |
yes
|
Base rAthena |
Prevent multiple characters of the same account to join the same party. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Change Party Leader Samemap change_party_leader_samemap |
yes
|
Base rAthena |
Prevent changing the party leader if the specified player is not on the same map (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Pet Legacy Formula pet_legacy_formula |
no
|
Base rAthena |
Should the legacy formula for pet catch rate calculation be used? (Note 1) Legacy Athena formula: ( Base rate + ( player level - monster level ) * 30 + player luk * 20 ) * ( 200 - current monster hp percentage ) / 100 Official formula: (Default) Base rate + ( 100 - current monster hp percentage ) * base rate / 100 Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Pet Catch Rate pet_catch_rate |
100
|
Base rAthena |
Rate for catching pets (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Pet Distance Check pet_distance_check |
5
|
Base rAthena |
How many cells away can the player be from the monster they are trying to catch? The client automatically walks the player into range when trying to catch a monster. Default: 5 Set to 0 to disable the check Valor base: 5. Valor activo: 5. |
| Pet Hide Check pet_hide_check |
yes
|
Base rAthena |
On official servers players are unable to catch monsters if they are hiding. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Pet Rename pet_rename |
no
|
Base rAthena |
Can you name a pet more then once? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Pet Friendly Rate pet_friendly_rate |
100
|
Base rAthena |
The rate a pet will get friendly by feeding it. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Pet Hungry Delay Rate pet_hungry_delay_rate |
100
|
Base rAthena |
The rate at which a pet will become hungry. (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Pet Equip Required pet_equip_required |
yes
|
Base rAthena |
Does the pet need its equipment before it does its skill? (Note 1) These bonuses are unofficial and found in the import/pet_db.yml Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Pet Unequip Destroy pet_unequip_destroy |
yes
|
Base rAthena |
Should the pet equipment be destroyed if the owner doesn't have enough space in their inventory? (Note 1) Official behavior is "yes", setting this to "no" will leave the item equipped. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Pet Attack Support pet_attack_support |
no
|
Base rAthena |
When the master attacks a monster, whether or not the pet will also attack. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Pet Damage Support pet_damage_support |
no
|
Base rAthena |
When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Pet Support Min Friendly pet_support_min_friendly |
900
|
Base rAthena |
Minimum intimacy necessary for a pet to support their master. Default is 900 (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. At max (1000) support rate is 150%. Valor base: 900. Valor activo: 900. |
| Pet Status Support pet_status_support |
no
|
Base rAthena |
Whether or not the pet's will use skills. (Note 1) Note: Offensive pet skills need at least pet_attack_support or pet_damage_support to work (they trigger while the pet is attacking). Nota 1: Value is a config switch (on/off, yes/no or 1/0) Relacionado con: pet_attack_support, pet_damage_support. Valor base: no. Valor activo: no. |
| Pet Support Rate pet_support_rate |
100
|
Base rAthena |
Rate at which a pet will support it's owner in battle. (Note 2) Affects pet_attack_support & pet_damage_support. Nota 2: Value is in percents (100 means 100%) Relacionado con: pet_attack_support, pet_damage_support. Valor base: 100. Valor activo: 100. |
| Pet Attack Exp To Master pet_attack_exp_to_master |
no
|
Base rAthena |
Does the pets owner receive exp from the pets damage? Valor base: no. Valor activo: no. |
| Pet Attack Exp Rate pet_attack_exp_rate |
100
|
Base rAthena |
The rate exp. is gained from the pet attacking monsters Valor base: 100. Valor activo: 100. |
| Pet Lv Rate pet_lv_rate |
0
|
Base rAthena |
Pet leveling system. Use 0 to disable (default). When enabled, a pet's level is a fixed % of the master's. (Note 2) If 200%, pet has double level, if 50% pet has half your level, etc. Nota 2: Value is in percents (100 means 100%) Valor base: 0. Valor activo: 0. |
| Pet Max Stats pet_max_stats |
99
|
Base rAthena |
When pet leveling is enabled, what is the max stats for pets? Valor base: 99. Valor activo: 99. |
| Pet Max Atk1 pet_max_atk1 |
500
|
Base rAthena |
When pet leveling is enabled, these are the imposed caps on min/max damage. Note that these only cap atk1 and atk2, if you enable pet_str, their max damage is then their base_atk + pet_max_atk2 Relacionado con: pet_max_atk2. Valor base: 500. Valor activo: 500. |
| Pet Max Atk2 pet_max_atk2 |
1000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1000. Valor activo: 1000. |
| Pet Disable In Gvg pet_disable_in_gvg |
no
|
Base rAthena |
Are pets disabled during Guild Wars? If set to yes, pets are automatically returned to egg when entering castles during WoE times and hatching is forbidden within as well. Valor base: no. Valor activo: no. |
| Pet Ignore Infinite Def pet_ignore_infinite_def |
yes
|
Base rAthena |
Will does petskillattack2 fixed damage ignore plant infnite defense? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Pet Master Dead pet_master_dead |
no
|
Base rAthena |
Whether or not the pet will continue to attack when the master is dead. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Pet Autofeed Always pet_autofeed_always |
yes
|
Base rAthena |
Send auto-feed notice even if the client setting is OFF (Note 1) Official: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Pet Walk Speed pet_walk_speed |
1
|
Base rAthena |
Pet walk speed. 1: Master's walk speed (official) 2: DEFAULT_WALK_SPEED value 3: Mob database walk speed Valor base: 1. Valor activo: 1. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Hp Rate hp_rate |
100
|
Base rAthena |
Players' maximum HP rate? (Default is 100) Valor base: 100. Valor activo: 100. |
| Sp Rate sp_rate |
100
|
Base rAthena |
Players' maximum SP rate? (Default is 100) Valor base: 100. Valor activo: 100. |
| Left Cardfix To Right left_cardfix_to_right |
yes
|
Base rAthena |
Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) (It is 'yes' on official servers) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Restart Hp Rate restart_hp_rate |
0
|
Base rAthena |
The amount of HP a player will respawn with, 0 is default. (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) Valor base: 0. Valor activo: 0. |
| Restart Sp Rate restart_sp_rate |
0
|
Base rAthena |
The amount of SP a player will respawn with, 0 is default. (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) Valor base: 0. Valor activo: 0. |
| Player Skillfree player_skillfree |
no
|
Base rAthena |
Can a normal player by-pass the skill tree? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Player Skillup Limit player_skillup_limit |
yes
|
Base rAthena |
When set to yes, forces skill points gained from 1st class to be put into 1st class skills, and forces novice skill points to be put into the basic skill. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Quest Skill Learn quest_skill_learn |
no
|
Base rAthena |
Quest skills can be learned? (Note 1) Setting this to yes can open an exploit on your server! Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Quest Skill Reset quest_skill_reset |
no
|
Base rAthena |
When skills are reset, quest skills are reset as well? (Note 1) Setting this to yes can open an exploit on your server! NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Relacionado con: quest_skill_learn. Valor base: no. Valor activo: no. |
| Basic Skill Check basic_skill_check |
yes
|
Base rAthena |
You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Player Invincible Time player_invincible_time |
3000
|
Base rAthena |
When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) That is, when you go to a map and don't move, how long before the monsters will notice you. If you attack a monster, it will attack you back regardless of this setting. During this time, you are also protected from damage. This value can be overwritten for specific maps with the mapflag 'invincible_time'. Valor base: 3000. Valor activo: 3000. |
| Natural Healhp Interval natural_healhp_interval |
6000
|
Base rAthena |
The time interval for HP to restore naturally. (in milliseconds) Valor base: 6000. Valor activo: 6000. |
| Natural Healsp Interval natural_healsp_interval |
8000
|
Base rAthena |
The time interval for SP to restore naturally. (in milliseconds) Valor base: 8000. Valor activo: 8000. |
| Natural Heal Skill Interval natural_heal_skill_interval |
10000
|
Base rAthena |
Automatic healing skill's time interval. (in milliseconds) Valor base: 10000. Valor activo: 10000. |
| Natural Heal Weight Rate natural_heal_weight_rate |
70
|
Base rAthena |
The maximum weight for a character to carry before it stops healing naturally. (Note 2) Depending on this configuration you may need to change the corresponding TGA image file in your data in order to show the proper percentage in the status icon. Default on official servers: 50 for Pre-renewal, 70 for Renewal Nota 2: Value is in percents (100 means 100%) Valor base: 70. Valor activo: 70. |
| Open Box Weight Rate open_box_weight_rate |
90
|
Base rAthena |
The maximum weight for a character to get an item from item boxes. (Note 2) Default on official servers: 70 for Pre-renewal, 90 for Renewal Nota 2: Value is in percents (100 means 100%) Valor base: 90. Valor activo: 90. |
| Major Overweight Rate major_overweight_rate |
90
|
Base rAthena |
The maximum weight for a character to carry before entering the major overweight state. (Note 2) In this state the character cannot heal naturally, attack or use skills. Nota 2: Value is in percents (100 means 100%) Valor base: 90. Valor activo: 90. |
| Max Aspd max_aspd |
190
|
Base rAthena |
Maximum atk speed. (Default 190, Highest allowed 199) Valor base: 190. Valor activo: 190. |
| Max Third Aspd max_third_aspd |
193
|
Base rAthena |
Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) Relacionado con: max_aspd. Valor base: 193. Valor activo: 193. |
| Max Extended Aspd max_extended_aspd |
193
|
Base rAthena |
Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199) Valor base: 193. Valor activo: 193. |
| Max Summoner Aspd max_summoner_aspd |
193
|
Base rAthena |
Max ASPD for Summoner Class (Doram). (Default 193, Highest allowed 199) Valor base: 193. Valor activo: 193. |
| Max Walk Speed max_walk_speed |
300
|
Base rAthena |
Maximum walk speed rate (200 would be capped to twice the normal speed) Valor base: 300. Valor activo: 300. |
| Max Hp Lv99 max_hp_lv99 |
330000
|
Base rAthena |
Maximum HPs depending on base level. Default values are: Lv 99: 330000 Lv150: 660000 Lv175: 1100000 Valor base: 330000. Valor activo: 330000. |
| Max Hp Lv150 max_hp_lv150 |
660000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 660000. Valor activo: 660000. |
| Max Hp max_hp |
1100000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1100000. Valor activo: 1100000. |
| Max Sp max_sp |
1000000
|
Base rAthena |
Maximum SP. (Default is 1000000) Valor base: 1000000. Valor activo: 1000000. |
| Max Parameter max_parameter |
99
|
Base rAthena |
Maximum params/stats for each class. (str, agi, vit, int, dex, and luk) 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes 'max_trans_parameter' for trans classes (non-3rd trans classes) 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess 'max_third_trans_parameter' for 3rd trans classes 'max_baby_parameter' for baby classes except baby 3rd classes 'max_baby_third_parameter' for baby 3rd classes only 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion) For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt' Relacionado con: max_trans_parameter, max_third_parameter, max_third_trans_parameter, max_baby_parameter. Valor base: 99. Valor activo: 99. |
| Max Trans Parameter max_trans_parameter |
99
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 99. Valor activo: 99. |
| Max Third Parameter max_third_parameter |
130
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 130. Valor activo: 130. |
| Max Third Trans Parameter max_third_trans_parameter |
130
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 130. Valor activo: 130. |
| Max Baby Parameter max_baby_parameter |
80
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 80. Valor activo: 80. |
| Max Baby Third Parameter max_baby_third_parameter |
117
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 117. Valor activo: 117. |
| Max Extended Parameter max_extended_parameter |
130
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 130. Valor activo: 130. |
| Max Summoner Parameter max_summoner_parameter |
130
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 130. Valor activo: 130. |
| Max Fourth Parameter max_fourth_parameter |
130
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 130. Valor activo: 130. |
| Transcendent Status Points transcendent_status_points |
52
|
Base rAthena |
Status points bonus for transcendent class Valor base: 52. Valor activo: 52. |
| Max Def max_def |
99
|
Base rAthena |
Max armor def/mdef NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) NOTE: does not affects skills and status effects like Mental Strength If weapon_defense_type is non-zero, it won't apply to max def. If magic_defense_type is non-zero, it won't apply to max mdef. Relacionado con: weapon_defense_type, magic_defense_type. Valor base: 99. Valor activo: 99. |
| Over Def Bonus over_def_bonus |
0
|
Base rAthena |
Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, the remaining is converted to vit def/int mdef using this multiplier (eg: if set to 10, every armor point above the max becomes 10 vit defense points) Relacionado con: max_def. Valor base: 0. Valor activo: 0. |
| Max Cart Weight max_cart_weight |
8000
|
Base rAthena |
Max weight carts can hold. Valor base: 8000. Valor activo: 8000. |
| Prevent Logout prevent_logout |
10000
|
Base rAthena |
Prevent logout of players after being hit for how long (in ms, 0 disables)? Valor base: 10000. Valor activo: 10000. |
| Prevent Logout Trigger prevent_logout_trigger |
14
|
Base rAthena |
When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) Official servers prevent players from logging out after attacking, casting skills, and taking damage. 0 = Players can always logout 1 = Prevent logout on login 2 = Prevent logout after attacking 4 = Prevent logout after casting skill 8 = Prevent logout after being hit Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Relacionado con: prevent_logout. Valor base: 14. Valor activo: 14. |
| Show Hp Sp Drain show_hp_sp_drain |
no
|
Base rAthena |
Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) Valor base: no. Valor activo: no. |
| Show Hp Sp Gain show_hp_sp_gain |
yes
|
Base rAthena |
Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) Valor base: yes. Valor activo: yes. |
| Friend Auto Add friend_auto_add |
yes
|
Base rAthena |
If set, when A accepts B as a friend, B will also be added to A's friend list, otherwise, only A appears in B's friend list. NOTE: this setting enables friend auto-adding and auto-deletion. Valor base: yes. Valor activo: yes. |
| Invite Request Check invite_request_check |
yes
|
Base rAthena |
Are simultaneous trade/party/guild invite requests automatically rejected? Valor base: yes. Valor activo: yes. |
| Bone Drop bone_drop |
0
|
Base rAthena |
Players' will drop a 'Skull' when killed? Note: The 'Skull' item (ID 7420) is trade restricted by default. You need to remove the "NoTrade" flag on the item for this feature to work. 0 = Disabled 1 = Dropped only in PvP maps 2 = Dropped in all situations Valor base: 0. Valor activo: 0. |
| Character Size character_size |
0
|
Base rAthena |
Do mounted (on Peco) characters increase their size? 0 = no 1 = only Normal Classes on Peco have Big Size 2 = only Baby Classes on Peco have Medium Size 3 = both Normal Classes on Peco have Big Size and Baby Classes on Peco have Medium Size Valor base: 0. Valor activo: 0. |
| Idle No Autoloot idle_no_autoloot |
0
|
Base rAthena |
Idle characters can receive autoloot? Set to the time in seconds where an idle character will stop receiving items from Autoloot (0: disabled). Valor base: 0. Valor activo: 0. |
| Min Npc Vendchat Distance min_npc_vendchat_distance |
3
|
Base rAthena |
Minimum distance a vending/chat room must be from a NPC in order to be placed. Default: 3 (0: disabled). Valor base: 3. Valor activo: 3. |
| Rental Mount Speed Boost rental_mount_speed_boost |
25
|
Base rAthena |
How much should rental mounts increase a player's movement speed? Default is 25. 100 = 100% Increase. Valor base: 25. Valor activo: 25. |
| Vip Storage Increase vip_storage_increase |
300
|
Base rAthena |
VIP system Storage slot increase. Setting to 0 will disable. Give more storage slots above the MIN_STORAGE limit. Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE. Default: 300 Valor base: 300. Valor activo: 300. |
| Vip Base Exp Increase vip_base_exp_increase |
50
|
Base rAthena |
Base experience rate increase. Setting to 0 will disable. (Note 2) Default: 50 Nota 2: Value is in percents (100 means 100%) Valor base: 50. Valor activo: 50. |
| Vip Job Exp Increase vip_job_exp_increase |
50
|
Base rAthena |
Job experience rate increase. Setting to 0 will disable. (Note 2) Default: 50 Nota 2: Value is in percents (100 means 100%) Valor base: 50. Valor activo: 50. |
| Vip Exp Penalty Base vip_exp_penalty_base |
100
|
Base rAthena |
Experience penalty rate multiplier for VIP accounts. Default: 100 (100 = 1% penalty) Valor base: 100. Valor activo: 100. |
| Vip Exp Penalty Job vip_exp_penalty_job |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Vip Zeny Penalty vip_zeny_penalty |
0
|
Base rAthena |
Zeny penalty for VIP accounts. Zeny loss only happens if the player dies from another player. Default: 0 (100 = 1% penalty) Valor base: 0. Valor activo: 0. |
| Vip Bm Increase vip_bm_increase |
2
|
Base rAthena |
Battle Manual experience increase. Setting to 0 will disable. - Regular/Thick Battle Manual: 50+(50/X) = 75% - HE Battle Manual: 100+(100/X) = 150% - Battle Manual x3: 200+(200/X) = 300% Note: X is the config value. Default: 2 Valor base: 2. Valor activo: 2. |
| Vip Drop Increase vip_drop_increase |
50
|
Base rAthena |
Item drop increase. Setting to 0 will disable. Note: 50 = 50% item_drop increase. For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300. Default: 50 Valor base: 50. Valor activo: 50. |
| Vip Gemstone vip_gemstone |
2
|
Base rAthena |
Gemstone requirement. Can the VIP Group ignore Gemstone requirement for skills? 0 = Disable 1 = Behave like Mistress Card 2 = Remove all gemstone requirements (default) Valor base: 2. Valor activo: 2. |
| Vip Disp Rate vip_disp_rate |
yes
|
Base rAthena |
Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Revive Onwarp revive_onwarp |
yes
|
Base rAthena |
Revive dead player while warping? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Taekwon Ranker Min Lv taekwon_ranker_min_lv |
90
|
Base rAthena |
Minimum base level to receives Taekwon Ranker Bonus - 3x Maximum HP and SP - All Taekwon skills Valor base: 90. Valor activo: 90. |
| Fame Taekwon Mission fame_taekwon_mission |
1
|
Base rAthena |
Fame points gained Taekwon Mission completed Valor base: 1. Valor activo: 1. |
| Fame Refine Lv1 fame_refine_lv1 |
1
|
Base rAthena |
Refined own forged weapon to +10 Valor base: 1. Valor activo: 1. |
| Fame Refine Lv2 fame_refine_lv2 |
25
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 25. Valor activo: 25. |
| Fame Refine Lv3 fame_refine_lv3 |
1000
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 1000. Valor activo: 1000. |
| Fame Forge fame_forge |
10
|
Base rAthena |
Success to forge a lv3 weapon with 3 additional ingredients Valor base: 10. Valor activo: 10. |
| Blacksmith Fame Refine Threshold blacksmith_fame_refine_threshold |
10
|
Base rAthena |
Refine threshold for giving point for refining forged weapon to +10 Valor base: 10. Valor activo: 10. |
| Fame Pharmacy 3 fame_pharmacy_3 |
1
|
Base rAthena |
Success to prepare 'n' Condensed Potions in a row Valor base: 1. Valor activo: 1. |
| Fame Pharmacy 5 fame_pharmacy_5 |
3
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 3. Valor activo: 3. |
| Fame Pharmacy 7 fame_pharmacy_7 |
10
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 10. Valor activo: 10. |
| Fame Pharmacy 10 fame_pharmacy_10 |
50
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 50. Valor activo: 50. |
| Idletime Option idletime_option |
0x7C1F
|
Base rAthena |
How the server should measure the character's idle time? (Note 3) 0x0001 - Walk Request 0x0002 - UseSkillToID Request (Targetted skill use attempt) 0x0004 - UseSkillToPos Request (AoE skill use attempt) 0x0008 - UseItem Request (Including equip/unequip) 0x0010 - Attack Request 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) 0x0040 - Sit/Standup Request 0x0080 - Emotion Request 0x0100 - DropItem Request 0x0200 - @/#Command Request 0x0400 - Closing a NPC window 0x0800 - Providing input to a NPC 0x1000 - Choosing a NPC menu option 0x2000 - Clicking the next button of a NPC 0x4000 - Finishing for a NPC progress bar Please note that at least 1 option has to be enabled. Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0x7C1F. Valor activo: 0x7C1F. |
| Summoner Race summoner_race |
11
|
Base rAthena |
Adjust the summoner class' special traits. - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2). - Summoners are small size (0) instead of medium (1) Valor base: 11. Valor activo: 11. |
| Summoner Size summoner_size |
0
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 0. Valor activo: 0. |
| Trait Points Job Change trait_points_job_change |
7
|
Base rAthena |
4th Job Systems How many trait points do players get when changing to a 4th job? Default: 7 Valor base: 7. Valor activo: 7. |
| Max Trait Parameter max_trait_parameter |
110
|
Base rAthena |
Max trait stats cap. Trait Stats: POW, STA, WIS, SPL, CON, CRT Official is 110. Valor base: 110. Valor activo: 110. |
| Max Res Mres Ignored max_res_mres_ignored |
50
|
Base rAthena |
Max percent of RES/MRES that can be ignored by item bonus/skill. Default: 50 Valor base: 50. Valor activo: 50. |
| Max Ap max_ap |
1000
|
Base rAthena |
Maximum AP Default: 1000 Valor base: 1000. Valor activo: 1000. |
| Ap Rate ap_rate |
100
|
Base rAthena |
Players' maximum AP rate? (Default is 100) Valor base: 100. Valor activo: 100. |
| Restart Ap Rate restart_ap_rate |
0
|
Base rAthena |
The amount of AP a player will respawn with, 0 is default. (Unit is in percentage of total AP, 100 is full heal of AP, 0 is respawn with 0 AP total.) Valor base: 0. Valor activo: 0. |
| Loose Ap On Death loose_ap_on_death |
yes
|
Base rAthena |
Is AP lost when the player dies? Default: yes Valor base: yes. Valor activo: yes. |
| Loose Ap On Map loose_ap_on_map |
yes
|
Base rAthena |
Is AP lost when the player enters a PVP/GVG/WoE/Battleground maps? Default: yes Valor base: yes. Valor activo: yes. |
| Keep Ap On Logout keep_ap_on_logout |
yes
|
Base rAthena |
Do player's keep their AP when logging out? Default: yes Valor base: yes. Valor activo: yes. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Casting Rate casting_rate |
100
|
Base rAthena |
The rate of time it takes to cast a spell (Note 2, 0 = No casting time) Valor base: 100. Valor activo: 100. |
| Delay Rate delay_rate |
100
|
Base rAthena |
Delay time after casting (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Delay Dependon Dex delay_dependon_dex |
no
|
Base rAthena |
Does the delay time depend on the caster's DEX and/or AGI? (Note 1) Note: On Official servers, neither Dex nor Agi affect delay time Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Delay Dependon Agi delay_dependon_agi |
no
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: no. Valor activo: no. |
| Min Skill Delay Limit min_skill_delay_limit |
100
|
Base rAthena |
Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1) Note: Setting this to anything above 0 can stop speedhacks. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: 100. Valor activo: 100. |
| Amotion Min Skill Delay amotion_min_skill_delay |
no
|
Base rAthena |
Should attack motion be applied as minimum skill delay at castbegin? (Note 1) The client usually doesn't send skill commands faster than attack motion. However, there are a few tricks to make the client send commands faster. For some unit types like mercenaries and homunculus, there is no adequate server-sided delay in some situations, so it's possible to use skills faster than attack motion using these tricks. Set this to "yes" if you want to prevent these tricks and ensure that the delay between using skills at castbegin is at least attack motion. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Default Walk Delay default_walk_delay |
300
|
Base rAthena |
This delay is the min 'can't walk delay' of all skills. NOTE: Do not set this too low, if a character starts moving too soon after doing a skill, the client will not update this, and the player will appear to "teleport" afterwards. Monsters use AttackMotion instead. Valor base: 300. Valor activo: 300. |
| No Skill Delay no_skill_delay |
2
|
Base rAthena |
Completely disable skill delay of the following types (Note 3) NOTE: By default mobs don't have the skill delay as specified in the skill database, but follow their own 'reuse' skill delay which is specified on the mob skill db. When set, the delay for all skills become min_skill_delay_limit. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Relacionado con: min_skill_delay_limit. Valor base: 2. Valor activo: 2. |
| Castrate Dex Scale castrate_dex_scale |
150
|
Base rAthena |
At what dex does the cast time become zero (instacast)? Valor base: 150. Valor activo: 150. |
| Vcast Stat Scale vcast_stat_scale |
530
|
Base rAthena |
How much (dex*2+int) does variable cast turns zero? Valor base: 530. Valor activo: 530. |
| Skill Amotion Leniency skill_amotion_leniency |
0
|
Base rAthena |
On official servers, amotion delay is applied at castbegin. There is no amotion delay applied at castend. Set this to anything above 0 to also apply amotion delay at castend. (Note 2) NOTE: Setting this will break chaining of skills with cast time but no aftercast delay. The client-sided delays are different from skill to skill and usually range from 140 to 180. If you want to be secure, a value between 90 and 140 is recommended. Nota 2: Value is in percents (100 means 100%) Valor base: 0. Valor activo: 0. |
| Skill Delay Attack Enable skill_delay_attack_enable |
yes
|
Base rAthena |
Will normal attacks be able to ignore the delay after skills? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Skill Add Range skill_add_range |
0
|
Base rAthena |
Range added to skills after their cast time finishes. Decides how far away the target can walk away after the skill began casting before the skill fails. 0 disables this range checking (default) Valor base: 0. Valor activo: 0. |
| Skill Out Range Consume skill_out_range_consume |
no
|
Base rAthena |
If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Skillrange By Distance skillrange_by_distance |
14
|
Base rAthena |
Does the distance between caster and target define if the skill is a ranged skill? (Note 3) If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). Default 14 (mobs + pets + homun) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 14. Valor activo: 14. |
| Skillrange From Weapon skillrange_from_weapon |
0
|
Base rAthena |
Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Relacionado con: monster_ai. Valor base: 0. Valor activo: 0. |
| Skill Caster Check skill_caster_check |
yes
|
Base rAthena |
Should a check on the caster's status be performed in all skill attacks? When set to yes, meteors, storm gust and any other ground skills will have no effect while the caster is unable to fight (eg: stunned). Valor base: yes. Valor activo: yes. |
| Clear Skills On Death clear_skills_on_death |
0
|
Base rAthena |
Should ground placed skills be removed as soon as the caster dies? (Note 3) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 0. Valor activo: 0. |
| Clear Skills On Warp clear_skills_on_warp |
15
|
Base rAthena |
Should ground placed skills be removed when the caster changes maps? (Note 3) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 15. Valor activo: 15. |
| Defunit Not Enemy defunit_not_enemy |
no
|
Base rAthena |
Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) See db/(pre-)re/skill_db.yml for more info. Valor base: no. Valor activo: no. |
| Skill Min Damage skill_min_damage |
0
|
Base rAthena |
Should skills always do at least 'hits' damage when they don't miss/are blocked? Many skills will have their damage multiplied by their number of hits (see skill_db), these will always deal 1 HP damage per hit, even against plants. But some skills are actually a single hit that is just displayed as multiple hits. For these skills, damage gets divided by number of hits and rounded down. That means that plants won't take any damage from them. Examples: Sonic Blow, Lord of Vermillion With this setting, you can change the official behavior and make these skills deal at least 1 HP damage per hit. Values: 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. Valor base: 0. Valor activo: 0. |
| Combo Delay Rate combo_delay_rate |
100
|
Base rAthena |
The delay rate of monk's combo (Note 2) Nota 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 100. |
| Auto Counter Type auto_counter_type |
15
|
Base rAthena |
Use alternate auto Counter Attack Skill Type? (Note 3) For those characters on which it is set, 100% Critical, Otherwise it disregard DEF and HIT+20, CRI*2 Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 15. Valor activo: 15. |
| Skill Reiteration skill_reiteration |
0
|
Base rAthena |
Can ground skills be placed on top of each other? (Note 3) By default, skills with UF_NOREITERATION set cannot be stacked on top of other skills, this setting will override that. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 0. Valor activo: 0. |
| Skill Nofootset skill_nofootset |
1
|
Base rAthena |
Can ground skills NOT be placed underneath/near players/monsters? (Note 3) If set, only skills with UF_NOFOOTSET set will be affected. Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 1. Valor activo: 1. |
| Gvg Traps Target All gvg_traps_target_all |
1
|
Base rAthena |
Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) Default on official servers: 1 (for players) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 1. Valor activo: 1. |
| Traps Setting traps_setting |
0
|
Base rAthena |
Traps visibility setting (trap with UF_HIDDEN_TRAP flag): 0 = Always visible 1 = Enable invisibility in versus maps (GVG/PVP/BG) 2 = Enable invisibility in all maps Default on official servers: 0 for Pre-renewal, 2 for Renewal Valor base: 0. Valor activo: 0. |
| Alchemist Summon Setting alchemist_summon_setting |
15
|
Base rAthena |
Restrictions applied to the Alchemist's Summon skills (add as necessary) 1: Enable players to damage the floras outside of versus grounds. 2: Enable players to damage marine spheres outside of versus grounds. 4: Disable having different types out at the same time (eg: forbid summoning anything except hydras when there's already one hydra out) 8: Enable Marine Spheres to damage own Homunculus and summons outside PVP Default on official servers: 15 for Pre-renewal, 12 for Renewal Valor base: 15. Valor activo: 15. |
| Skill Wall Check skill_wall_check |
yes
|
Base rAthena |
Whether placed down skills will check walls (Note 1) (ex. Storm Gust cast against a wall will not hit the other side.) Skills that don't have the "PathCheck" unit flag ignore this setting. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Player Cloak Check Type player_cloak_check_type |
1
|
Base rAthena |
When cloaking, Whether the wall is checked or not. (Note 1) Note: When the skill does not checks for walls, you will always be considered as if you had a wall-next to you (you always get the wall-based speed). Add the settings as required, being hit always uncloaks you. 0 = doesn't check for walls 1 = Check for walls 2 = Cloaking is not cancelled when attacking. 4 = Cloaking is not cancelled when using skills Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: 1. Valor activo: 1. |
| Monster Cloak Check Type monster_cloak_check_type |
4
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 4. Valor activo: 4. |
| Land Skill Limit land_skill_limit |
9
|
Base rAthena |
Can't place unlimited land skills at the same time (Note 3) Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 9. Valor activo: 9. |
| Display Skill Fail display_skill_fail |
2
|
Base rAthena |
Determines which kind of skill-failed messages should be sent: 1 - Disable all skill-failed messages. 2 - Disable skill-failed messages due to can-act delays. 4 - Disable failed message from Snatcher 8 - Disable failed message from Envenom Valor base: 2. Valor activo: 2. |
| Chat Warpportal chat_warpportal |
no
|
Base rAthena |
Can a player in chat room (in-game), be warped by a warp portal? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Sense Type sense_type |
1
|
Base rAthena |
What should the wizard's "Sense" skill display on the defense fields? 0: Do not show defense 1: Base defense [RE default] 2: Vit/Int defense 3: Both (the addition of both) Valor base: 1. Valor activo: 1. |
| Finger Offensive Type finger_offensive_type |
0
|
Base rAthena |
Which finger offensive style will be used? 0 = Aegis style (single multi-hit attack) 1 = Athena style (multiple consecutive attacks) Valor base: 0. Valor activo: 0. |
| Gx Allhit gx_allhit |
no
|
Base rAthena |
Grandcross Settings (Don't mess with these) Officially, Grand Cross has four damage waves, but each cell will stop dealing damage on the next wave after it already dealt at least 3 hits. A moving monster can take up to 4 hits, while a stack of monsters may only take 1-3 hits. Set this to yes if you want all waves to deal damage to all targets. Hint: If you want to reduce the number of waves, you need to reduce the duration of the skill (e.g. to 800ms for three damage waves). Valor base: no. Valor activo: no. |
| Gx Disptype gx_disptype |
1
|
Base rAthena |
Grandcross display type (Default 1) 0: Yellow character 1: White character Valor base: 1. Valor activo: 1. |
| Devotion Level Difference devotion_level_difference |
10
|
Base rAthena |
Max Level Difference for Devotion Valor base: 10. Valor activo: 10. |
| Devotion Rdamage devotion_rdamage |
0
|
Base rAthena |
Using 'old' behavior for devotion vs reflect damage? (Note 2) Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), when player with devotion attacks player with reflect damage ability (item bonus or skill), the damage will be taken by the person who provides devotion instead the attacker. Nota 2: Value is in percents (100 means 100%) Valor base: 0. Valor activo: 0. |
| Devotion Rdamage Skill Only devotion_rdamage_skill_only |
yes
|
Base rAthena |
Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Devotion Standup Fix devotion_standup_fix |
yes
|
Base rAthena |
On AEGIS there is a bug when the player who is under devotion is sitting and getting hit. The player stands up on client side, but will still remain sitting on server side. Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh. You can read more about it on https://github.com/rathena/rathena/issues/1927 Default: yes (because it is a recommended bug fix from our side) Official: no Valor base: yes. Valor activo: yes. |
| Player Skill Partner Check player_skill_partner_check |
yes
|
Base rAthena |
If no than you can use the ensemble skills alone. (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Skill Removetrap Type skill_removetrap_type |
0
|
Base rAthena |
Remove trap type 0 = Aegis system : Returns 1 'Trap' item 1 = Athena system : Returns all items used to deploy the trap Valor base: 0. Valor activo: 0. |
| Backstab Bow Penalty backstab_bow_penalty |
yes
|
Base rAthena |
Does using bow to do a backstab give a 50% damage penalty? (Note 1) Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Skill Steal Max Tries skill_steal_max_tries |
0
|
Base rAthena |
How many times you could try to steal from a mob. Note: It helps to avoid stealing exploit on monsters with few rare items Use 0 to disable (max allowed value is 255) Valor base: 0. Valor activo: 0. |
| Skill Steal Random Options skill_steal_random_options |
no
|
Base rAthena |
Should random options be applied to stolen items? (Note 1) Official: no Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Max Heal max_heal |
9999
|
Base rAthena |
Level and Strength of "MVP heal". When someone casts a heal of this level or above, the heal formula is bypassed and this value is used instead. Valor base: 9999. Valor activo: 9999. |
| Max Heal Lv max_heal_lv |
11
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 11. Valor activo: 11. |
| Emergency Call emergency_call |
11
|
Base rAthena |
Emergency Recall Guild Skill setting (add as appropriate). Note that for the skill to be usable at all, you need at least one of 1/2 and 4/8 1: Skill is usable outside of woe. 2: Skill is usable during woe. 4: Skill is usable outside of GvG grounds 8: Skill is usable on GvG grounds 16: Disable skill from "nowarpto" maps (it will work on GVG castles even if they are set to nowarpto, though) Valor base: 11. Valor activo: 11. |
| Guild Aura guild_aura |
31
|
Base rAthena |
Guild Aura Skills setting (add as appropriate). (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) Note that for the skill to be usable at all, you need at least one of 1/2 and 4/8 1: Skill works outside of woe. 2: Skill works during woe. 4: Skill works outside of GvG grounds 8: Skill works on GvG grounds 16: Disable skill from affecting Guild Master Valor base: 31. Valor activo: 31. |
| Mob Max Skilllvl mob_max_skilllvl |
100
|
Base rAthena |
Max Possible Level of Monster skills Note: If your MVPs are too tough, reduce it to 10. Valor base: 100. Valor activo: 100. |
| Skip Teleport Lv1 Menu skip_teleport_lv1_menu |
no
|
Base rAthena |
Allows players to skip menu when casting Teleport level 1 Menu contains two options. "Random" and "Cancel" Valor base: no. Valor activo: no. |
| Allow Skill Without Day allow_skill_without_day |
no
|
Base rAthena |
Allow use of SG skills without proper day (Sun/Moon/Star) ? Valor base: no. Valor activo: no. |
| Allow Es Magic Player allow_es_magic_player |
no
|
Base rAthena |
Allow use of ES-type magic on players? Valor base: no. Valor activo: no. |
| Sg Miracle Skill Ratio sg_miracle_skill_ratio |
1
|
Base rAthena |
Miracle of the Sun, Moon and Stars skill ratio Valid values range from 1 (0.005% per hit) to 20000 (100% per hit) This chance is further reduced if AGI is above 46 (92 = halved chance) Valor base: 1. Valor activo: 1. |
| Sg Miracle Skill Duration sg_miracle_skill_duration |
3600000
|
Base rAthena |
Miracle of the Sun, Moon and Stars skill duration in milliseconds Valor base: 3600000. Valor activo: 3600000. |
| Sg Angel Skill Ratio sg_angel_skill_ratio |
10
|
Base rAthena |
Angel of the Sun, Moon and Stars skill ratio (100% = 10000) Valor base: 10. Valor activo: 10. |
| Skill Add Heal Rate skill_add_heal_rate |
487
|
Base rAthena |
Skills that bHealPower has effect on 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Coluceo Heal, 64: Highness Heal, 128: Mediale Votum, 256: Dilectio Heal Valor base: 487. Valor activo: 487. |
| Eq Single Target Reflectable eq_single_target_reflectable |
yes
|
Base rAthena |
Whether the damage of EarthQuake with a single target on screen is able to be reflected. Note: On official servers, EQ is reflectable when there is only one target on the screen, which might be an exploit to hunt the MVPs. Valor base: yes. Valor activo: yes. |
| Invincible Nodamage invincible.nodamage |
no
|
Base rAthena |
On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. (The number will show but no actual damage will be done) Valor base: no. Valor activo: no. |
| Dancing Weaponswitch Fix dancing_weaponswitch_fix |
yes
|
Base rAthena |
Dancing Weapon Switch On official servers, a fix is in place that prevents the switching of weapons to cancel songs. Default: yes Valor base: yes. Valor activo: yes. |
| Skill Trap Type skill_trap_type |
0
|
Base rAthena |
Skill Trap Type On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on the way will be activated. This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills. 0: (official) 1: Stop effects in GvG/WoE make units stop immediately. 2: Stop effects make monsters immune to knockback / bosses stop immediately. 3: 1+2 Valor base: 0. Valor activo: 0. |
| Multi Trigger Trap multi_trigger_trap |
no
|
Base rAthena |
Trap Multi Trigger (Note 1) Until episode 11.2, traps would trigger for each unit on them within the same interval Enable this if you want to restore this old behavior This setting is only recommended for pre-renewal as traps deal a lot more damage in renewal Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Bowling Bash Area bowling_bash_area |
0
|
Base rAthena |
Area of Bowling Bash chain reaction (pre-renewal only) 0: Use official gutter line system 1: Gutter line system without demi gutter bug 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) Note: If you knock the target out of the area it will only be hit once and won't do splash damage Valor base: 0. Valor activo: 0. |
| Path Blown Halt path_blown_halt |
yes
|
Base rAthena |
Pushback behavior (Note 1) On official servers, hitting a wall will always cause the unit to stop moving. If "no", the unit will continue moving when approaching walls diagonally (old Athena behavior). Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Taekwon Mission Mobname taekwon_mission_mobname |
0
|
Base rAthena |
Taekwon Mission mob name check iRO Wiki States: If your target is Goblin, any monster called "Goblin" will count toward the mission. 0: Off (default) 1: All 5 of the Goblin monsters will count, regardless of Mob ID (Mob ID: 1122-1126) - iRO default 2: Any monster with the same exact name will count, regardless of Mob ID - Comparison based off of jName Valor base: 0. Valor activo: 0. |
| Teleport On Portal teleport_on_portal |
no
|
Base rAthena |
Can a player Teleport on top of a Map Warp Portal? (Note 1) On official servers players have been unable to do so. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Cart Revo Knockback cart_revo_knockback |
yes
|
Base rAthena |
Is the knockback direction for Cart Revolution always West? (Note 1) On official servers it will knock the target always to the West. If disabled it will knock the target backwards. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: yes. |
| Arrow Shower Knockback arrow_shower_knockback |
yes
|
Base rAthena |
On official servers, Arrow Shower blow direction always rely on skill placed location to target instead of caster to target Valor base: yes. Valor activo: yes. |
| Stormgust Knockback stormgust_knockback |
yes
|
Base rAthena |
On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you punch a hole into SG it will for example create a "suck in" effect. If you disable this setting, the knockback direction will be completely random (eAthena style). Valor base: yes. Valor activo: yes. |
| Default Fixed Castrate default_fixed_castrate |
20
|
Base rAthena |
For RENEWAL_CAST (Note 2) By default skill that has '-1' value for Fixed Casting Time will use 20% of cast time as Fixed Casting Time, and the rest (80%) as Variable Casting Time. Put it 0 to disable default Fixed Casting Time (just like 0 in the skill_db.yml). Nota 2: Value is in percents (100 means 100%) Valor base: 20. Valor activo: 20. |
| Skill Eightpath Algorithm skill_eightpath_algorithm |
yes
|
Base rAthena |
On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first calculate one of the eight directions and then apply an AoE based on that direction. This means there can be areas that such skills can't hit. If you target a monster in such an area, only this monster will be hit. The 3rd job skills Flame Launcher and Cannon Spear can completely miss. Set this to "no" to calculate a path from the caster to the target instead and hit everything near that path. You can adjust splash and maxcount in the skill_db to adjust the width and length of these skills. Note: Brandish Spear will always use this algorithm due to its special damage behavior. Valor base: yes. Valor activo: yes. |
| Skill Eightpath Same Cell skill_eightpath_same_cell |
yes
|
Base rAthena |
Should skills that use skill_eightpath_algorithm include targets in the caster's cell? Official: yes Relacionado con: skill_eightpath_algorithm. Valor base: yes. Valor activo: yes. |
| Can Damage Skill can_damage_skill |
1
|
Base rAthena |
Can damage skill units like icewall and traps (Note 3) On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage will show on the icewalls and traps, but it is not actually substracted from the durability. The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to damage skills (previous behavior). Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 1. Valor activo: 1. |
| Land Protector Behavior land_protector_behavior |
0
|
Base rAthena |
Land Protector behavior (Note 1) On official servers, players standing on the border (outer cell) of the Land Protector can still be affected/hit by AoE skills (if the skill has a splash effect, such as Storm Gust). The Athena behavior ignores AoE affects/hits while players are standing on the border. Official: 0 Legacy Athena: 1 Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: 0. Valor activo: 0. |
| Npc Emotion Behavior npc_emotion_behavior |
0
|
Base rAthena |
NPC EMOTION behavior (Note 1) On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive. Official: 0 Legacy Athena: 1 Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: 0. Valor activo: 0. |
| Tarotcard Equal Chance tarotcard_equal_chance |
no
|
Base rAthena |
Should Tarot Card of Fate have the same chance for each card to occur? (Note 1) Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL If you set this to "yes", the chance for each card becomes 1/14. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Dispel Song dispel_song |
no
|
Base rAthena |
Should Dispel work on songs when the target is not in the song area? (Note 1) On official servers, it's impossible to dispel songs. Hint: Also affects the Rebellion skill "Vanishing Buster". Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Refresh Song refresh_song |
no
|
Base rAthena |
Should song buff durations be refreshed when re-entering the song area? (Note 1) Officially, once you leave a song area, buff duration becomes finite and cannot be refreshed until it ends. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Refresh Song Icon refresh_song_icon |
no
|
Base rAthena |
Should the song buff icon show the real duration? (Note 1) If no, it will always show as infinite. If yes, whenever the buff switches from infinite to finite or vice-versa, the icon will be updated. Please note that on renewal clients, refreshing the icon also shows the buff animation again. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Banana Bomb Duration banana_bomb_duration |
0
|
Base rAthena |
Banana Bomb from Genetic's Make Bomb skill sitting duration. Official duration is 1000ms * Thrower's Job Level / 4. 0: Uses the official duration X: Enter a custom duration in milliseconds. Valor base: 0. Valor activo: 0. |
| Skill Drop Items Full skill_drop_items_full |
no
|
Base rAthena |
Should items that you try to create be dropped if you have no space left in your inventory? (Note 1) Official: no Legacy rAthena logic: yes Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Switch Remove Edp switch_remove_edp |
2
|
Base rAthena |
EDP setting: (Note 3) When switching/unequipping a right hand weapon, should EDP be removed? EDP can't be used with bare hand. 0: Disabled (rAthena legacy and pre-renewal behavior). 1: Enabled on pre-renewal. 2: Enabled on renewal. 3: 1+2 Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) Valor base: 2. Valor activo: 2. |
| Attack Machine Level Difference attack_machine_level_difference |
15
|
Base rAthena |
Max Level Difference when casting Meister's Attack Machine on other party members. Default: 15 Valor base: 15. Valor activo: 15. |
| Oridecon Research Fix oridecon_research_fix |
no
|
Base rAthena |
Fix Oridecon Research? (Note 1) Oridecon Research was supposed to increase the success chance when crafting level 3 weapons. However, officially it was never implemented and does nothing. If you set this to "yes", Oridecon Research grants a 1% success chance bonus per level. Nota 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: no. |
| Parametro | Valor activo | Origen | Descripcion |
|---|---|---|---|
| Status Cast Cancel status_cast_cancel |
0
|
Base rAthena |
Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? Nota 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Valor base: 0. Valor activo: 0. |
| Debuff On Logout debuff_on_logout |
0
|
Base rAthena |
Will certain skill status-changes be removed on logout? 0 = (Default) Only remove status that has the SCF_NO_SAVE flag. 1 = Remove negative buffs (status that are flagged as debuff) 2 = Remove positive buffs. 3 = Remove all. Valor base: 0. Valor activo: 0. |
| Pc Status Def Rate pc_status_def_rate |
100
|
Base rAthena |
Adjustment for the natural rate of resistance from status changes. If 50, status defense is halved, and you need twice as much stats to block them (eg: 200 vit to completely block stun) Valor base: 100. Valor activo: 100. |
| Mob Status Def Rate mob_status_def_rate |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |
| Pc Max Status Def pc_max_status_def |
100
|
Base rAthena |
Maximum resistance to status changes. (100 = 100%) NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. Valor base: 100. Valor activo: 100. |
| Mob Max Status Def mob_max_status_def |
100
|
Base rAthena |
El fichero base no incluye aclaraciones adicionales para este parametro. Valor base: 100. Valor activo: 100. |