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#28595: Ring of the Blue Dragon

Item ID 28595 For Sale No
Identifier BlueDragonRing_TW Credit Price Not For Sale
Name Ring of the Blue Dragon Type Armor
NPC Buy 0 Weight 20
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 1
MATK 0 Max Equip Level None
Equip Locations Accessory Right
Equip Upper None
Equippable Jobs All jobs
Equip Gender Both (Male and Female)
Trade restriction Can't be sold to NPC
Item Use Script

1 bonus

2 bAllStats,1;

3 bonus

4 bMdef,10;

5 if

6 (BaseClass

7 ==

8 Job_Swordman)

9 {

10 bonus

11 bMaxHPrate,7;

12 bonus2

13 bSkillAtk,"RK_SONICWAVE",50;

14 autobonus3

15 "{

16 bonus

17 bAspd,2;

18 }",1000,30000,"PA_SACRIFICE";

19 }

20 if

21 (BaseClass

22 ==

23 Job_Mage)

24 {

25 bonus

26 bMatkRate,5;

27 bonus5

28 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;

29 bonus5

30 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;

31 }

32 if

33 (BaseClass

34 ==

35 Job_Thief)

36 {

37 bonus

38 bFlee,10;

39 bonus2

40 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;

41 bonus2

42 bVariableCastrate,"SC_MANHOLE",-100;

43 }

44 if

45 (BaseClass

46 ==

47 Job_Acolyte)

48 {

49 bonus

50 bDelayrate,-5;

51 autobonus3

52 "{

53 bonus

54 bMaxHPrate,25;

55 bonus

56 bDelayrate,-20;

57 }",1000,30000,"AB_OFFERTORIUM";

58 autobonus3

59 "{

60 bonus

61 bMaxHPrate,25;

62 bonus

63 bDelayrate,-20;

64 }",1000,10000,"SR_RAISINGDRAGON";

65 }

66 if

67 (BaseClass

68 ==

69 Job_Archer)

70 {

71 bonus

72 bAspd,1;

73 autobonus3

74 "{

75 bonus

76 bVariableCastrate,-100;

77 }",1000,5000,"RA_WUGBITE";

78 bonus2

79 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;

80 }

81 if

82 (BaseClass

83 ==

84 Job_Merchant)

85 {

86 bonus

87 bAtkRate,5;

88 bonus2

89 bSkillAtk,"GN_CART_TORNADO",20;

90 bonus5

91 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;

92 }

93 if

94 (BaseClass

95 ==

96 Job_Novice

97 ||

98 BaseClass

99 ==

100 Job_Taekwon

101 ||

102 Class

103 ==

104 Job_Ninja

105 ||

106 Class

107 ==

108 Job_Gunslinger)

109 {

110 bonus

111 bAtkRate,5;

112 bonus

113 bMatkRate,5;

114 }

Equip Script None
Unequip Script None