Cada ficha es de un aspecto (sprite) y vale para todos los NPC que lo usan. El nombre dice quién es; el sprite, cómo es.
Sprites: 814 · con ficha: 814 · con dibujo: 812
4_m_lgtguard · Usos: 50 · dada por buena escrita a mano
NPC que lo usan
Dónde aparece
| Tournament Spectator | 1@ge_st | 113, 62 | duplicate(#d_c) |
| Oscar | 1@rgsr | 123, 42 | script |
| Brace | arug_cas01 | 112, 193 | duplicate(Guardian#template) |
| Yumenes | arug_cas02 | 38, 259 | duplicate(Guardian#template) |
| Yehsus | arug_cas03 | 146, 315 | duplicate(Guardian#template) |
| Nios | arug_cas04 | 146, 315 | duplicate(Guardian#template) |
| Eeos | arug_cas05 | 146, 315 | duplicate(Guardian#template) |
| Monster Race Manager | hugel | 5, 5 | script |
| Rekenber Guard | juperos_01 | 48, 243 | script |
| Rekenber Guard | juperos_01 | 242, 91 | script |
| Guard | lhz_in01 | 173, 28 | script |
| Guard | lhz_in01 | 180, 28 | duplicate(LhzRekGuard) |
| Regenschirm Guard | lhz_in01 | 24, 140 | script |
| Rekenber Guard | lhz_in01 | 277, 234 | script |
| Sikaiz | lhz_in01 | 132, 259 | script |
| Young Man | lhz_in01 | 174, 258 | script |
| Hotel Employee | lhz_in02 | 242, 172 | script |
| Hotel Employee | lhz_in02 | 251, 212 | script |
| Hotel Employee | lhz_in02 | 247, 275 | script |
| Fishbone | lighthalzen | 341, 224 | script |
| Guard | lighthalzen | 267, 200 | script |
| Guard | lighthalzen | 294, 223 | script |
| Rekenber Employee | lighthalzen | 337, 296 | script |
| Rekenber Guard | lighthalzen | 43, 271 | script |
| Rekenber Guard | lighthalzen | 46, 271 | script |
| Rekenber Guard Drew | lighthalzen | 162, 304 | script |
| Rekenber Guard Oscar | lighthalzen | 55, 278 | script |
| Expedition Guard Maha | mid_camp | 223, 246 | duplicate(Expedition#ep133_is) |
| Hue | mid_camp | 247, 255 | script |
| Hue | mid_campin | 372, 123 | script |
| Memorial Dungeon Expert | moc_para01 | 28, 167 | script |
| Hugh | moro_vol | 110, 83 | script |
| Midgard Alliance Soldier | moro_vol | 119, 100 | duplicate(Combat Laphine#sol01) |
| Midgard Alliance Soldier | moro_vol | 119, 98 | duplicate(Combat Laphine#sol01) |
| Exit Guard | rgsr_in | 122, 160 | script |
| Exit Guard | rgsr_in | 129, 160 | script |
| Ef | schg_cas01 | 123, 306 | duplicate(Guardian#template) |
| Endeef | schg_cas02 | 140, 184 | duplicate(Guardian#template) |
| Elzee | schg_cas03 | 287, 226 | duplicate(Guardian#template) |
| Ef | schg_cas04 | 123, 306 | duplicate(Guardian#template) |
| Ef | schg_cas05 | 123, 306 | duplicate(Guardian#template) |
| Access Controller Damhw | verus03 | 167, 257 | script |
| Access Controller Geuma | verus03 | 52, 250 | duplicate(Access Controller Damh |
| Access Controller Gyuhw | verus03 | 172, 257 | duplicate(Access Controller Damh |
| Commander Louis | verus04 | 179, 165 | script |
| Rekenber Guard | verus04 | 194, 165 | script |
| Rekenber Guard | verus04 | 203, 171 | script |
| Manager Michelle | ver_eju | 114, 40 | script |
| Rekenber Guard | ver_eju | 15, 151 | script |
| Excavator Guide | yuno_fild07 | 211, 179 | script |
Hombre de porte elegante y distinguido que viste una armadura o túnica con predominio del azul oscuro. Su apariencia combina tonos de piel arena con detalles en rojo y púrpura que resaltan su porte noble.